#include <Object.h>
Position _newPosition
Definition: Object.h:415
MapObjectCellMoveState _moveState
Definition: Object.h:414
void Relocate(float x, float y)
Definition: Position.h:67
Cell const& MapObject::GetCurrentCell |
( |
| ) |
const |
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inlineprivate |
Cell _currentCell
Definition: Object.h:410
void MapObject::SetCurrentCell |
( |
Cell const & |
cell | ) |
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inlineprivate |
Cell _currentCell
Definition: Object.h:410
void MapObject::SetNewCellPosition |
( |
float |
x, |
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float |
y, |
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float |
z, |
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float |
o |
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) |
| |
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inlineprivate |
Position _newPosition
Definition: Object.h:415
MapObjectCellMoveState _moveState
Definition: Object.h:414
void Relocate(float x, float y)
Definition: Position.h:67
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
G3D::int16 x
Definition: Vector2int16.h:37
Cell MapObject::_currentCell |
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private |
The documentation for this class was generated from the following file:
- src/server/game/Entities/Object/Object.h