#include <ObjectGridLoader.h>
uint32 i_gameObjects
Definition: ObjectGridLoader.h:53
Cell i_cell
Definition: ObjectGridLoader.h:50
uint32 i_creatures
Definition: ObjectGridLoader.h:54
NGridType & i_grid
Definition: ObjectGridLoader.h:51
Map * i_map
Definition: ObjectGridLoader.h:52
uint32 i_corpses
Definition: ObjectGridLoader.h:55
void ObjectGridLoader::LoadN |
( |
void |
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uint32 i_gameObjects
Definition: ObjectGridLoader.h:53
struct Cell::@307::@308 Part
Definition: TypeContainerVisitor.h:32
#define MAX_NUMBER_OF_CELLS
Definition: GridDefines.h:35
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
uint32 GetId(void) const
Definition: Map.h:325
Cell i_cell
Definition: ObjectGridLoader.h:50
uint32 i_creatures
Definition: ObjectGridLoader.h:54
void VisitGrid(const uint32 x, const uint32 y, TypeContainerVisitor< T, TypeMapContainer< TT > > &visitor)
Definition: NGrid.h:155
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
NGridType & i_grid
Definition: ObjectGridLoader.h:51
Map * i_map
Definition: ObjectGridLoader.h:52
Definition: ObjectGridLoader.cpp:62
uint32 i_corpses
Definition: ObjectGridLoader.h:55
G3D::int16 x
Definition: Vector2int16.h:37
uint32 GetGridId(void) const
Definition: NGrid.h:98
template<class T >
void ObjectGridLoader::SetObjectCell |
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T * |
obj, |
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CellCoord const & |
cellCoord |
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) |
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static |
86 obj->SetCurrentCell(cell);
92 obj->SetCurrentCell(cell);
uint32 i_gameObjects
Definition: ObjectGridLoader.h:53
uint8 GetSpawnMode() const
Definition: Map.h:369
void LoadHelper(CellGuidSet const &guid_set, CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map)
Definition: ObjectGridLoader.cpp:117
#define sObjectMgr
Definition: ObjectMgr.h:1567
uint32 GetId(void) const
Definition: Map.h:325
Cell i_cell
Definition: ObjectGridLoader.h:50
CellCoord GetCellCoord() const
Definition: Cell.h:81
Map * i_map
Definition: ObjectGridLoader.h:52
CellGuidSet gameobjects
Definition: ObjectMgr.h:413
Definition: ObjectMgr.h:410
uint32 GetId() const
Definition: GridDefines.h:150
uint8 GetSpawnMode() const
Definition: Map.h:369
void LoadHelper(CellGuidSet const &guid_set, CellCoord &cell, GridRefManager< T > &m, uint32 &count, Map *map)
Definition: ObjectGridLoader.cpp:117
#define sObjectMgr
Definition: ObjectMgr.h:1567
uint32 GetId(void) const
Definition: Map.h:325
Cell i_cell
Definition: ObjectGridLoader.h:50
uint32 i_creatures
Definition: ObjectGridLoader.h:54
CellCoord GetCellCoord() const
Definition: Cell.h:81
Map * i_map
Definition: ObjectGridLoader.h:52
CellGuidSet creatures
Definition: ObjectMgr.h:412
Definition: ObjectMgr.h:410
uint32 GetId() const
Definition: GridDefines.h:150
Cell ObjectGridLoader::i_cell |
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private |
uint32 ObjectGridLoader::i_corpses |
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private |
uint32 ObjectGridLoader::i_creatures |
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private |
uint32 ObjectGridLoader::i_gameObjects |
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private |
Map* ObjectGridLoader::i_map |
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private |
The documentation for this class was generated from the following files: