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spell_sha_earth_shield::spell_sha_earth_shield_AuraScript Class Reference

Private Member Functions

 PrepareAuraScript (spell_sha_earth_shield_AuraScript)
 
bool Validate (SpellInfo const *) override
 
void CalculateAmount (AuraEffect const *aurEff, int32 &amount, bool &)
 
bool CheckProc (ProcEventInfo &)
 
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=NULL)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo constGetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication constGetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const_GetScriptName () const
 
virtual bool Load ()
 
virtual void Unload ()
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList
< EffectUpdatePeriodicHandler
OnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList
< EffectCalcPeriodicHandler
DoEffectCalcPeriodic
 
HookList
< EffectCalcSpellModHandler
DoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string constm_scriptName
 
uint32 m_scriptSpellId
 

Member Function Documentation

void spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::CalculateAmount ( AuraEffect const aurEff,
int32 amount,
bool  
)
inlineprivate

WORKAROUND

WORKAROUND this glyph is a proc

291  {
292  if (Unit* caster = GetCaster())
293  {
294  amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetSpellEffectInfo());
295  amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL, aurEff->GetSpellEffectInfo());
296 
298  // If target is affected by healing reduction, modifier is guaranteed to be negative
299  // value (e.g. -50). To revert the effect, multiply amount with reciprocal of relative value:
300  // (100 / ((-1) * modifier)) * 100 = (-1) * 100 * 100 / modifier = -10000 / modifier
302  ApplyPct(amount, -10000.0f / float(modifier));
303 
304  // Glyph of Earth Shield
307  if (AuraEffect* glyph = caster->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, EFFECT_0))
308  AddPct(amount, glyph->GetAmount());
309  }
310  }
Definition: SpellAuraEffects.h:30
Definition: SharedDefines.h:28
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1016
T ApplyPct(T &base, U pct)
Definition: Util.h:104
int32 GetMaxNegativeAuraModifier(AuraType auratype) const
Definition: Unit.cpp:4440
Definition: spell_shaman.cpp:43
uint32 SpellHealingBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, SpellEffectInfo const *effect, uint32 stack=1) const
Definition: Unit.cpp:9073
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:991
int32_t int32
Definition: Define.h:146
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
T AddPct(T &base, U pct)
Definition: Util.h:98
Definition: SpellAuraDefines.h:178
Definition: Unit.h:1305
Definition: Unit.h:665

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bool spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::CheckProc ( ProcEventInfo )
inlineprivate

HACK due to currenct proc system implementation

313  {
315  if (Player* player = GetTarget()->ToPlayer())
316  if (player->GetSpellHistory()->HasCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL))
317  return false;
318  return true;
319  }
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: spell_shaman.cpp:37

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void spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::HandleProc ( AuraEffect const aurEff,
ProcEventInfo  
)
inlineprivate

: due to currenct proc system implementation

322  {
324 
326 
328  if (Player* player = GetTarget()->ToPlayer())
329  player->GetSpellHistory()->AddCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL, 0, std::chrono::seconds(3));
330  }
void PreventDefaultAction()
Definition: SpellScript.cpp:971
arena_t NULL
Definition: jemalloc_internal.h:624
float seconds()
Definition: units.h:97
Player * ToPlayer()
Definition: Object.h:191
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: spell_shaman.cpp:37
ObjectGuid GetCasterGUID() const
Definition: SpellScript.cpp:1001
void CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:920
Definition: Unit.h:129

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spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::PrepareAuraScript ( spell_sha_earth_shield_AuraScript  )
private
void spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

333  {
337  }
Definition: SharedDefines.h:28
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:722
bool CheckProc(ProcEventInfo &)
Definition: spell_shaman.cpp:312
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_shaman.cpp:321
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:767
void CalculateAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition: spell_shaman.cpp:290
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:792
Definition: SpellAuraDefines.h:64
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:787
#define AuraCheckProcFn(F)
Definition: SpellScript.h:768
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:721

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bool spell_sha_earth_shield::spell_sha_earth_shield_AuraScript::Validate ( SpellInfo const )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

283  {
284  if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EARTH_SHIELD_HEAL) ||
286  return false;
287  return true;
288  }
Definition: spell_shaman.cpp:43
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_shaman.cpp:37

The documentation for this class was generated from the following file: