#include <GridNotifiers.h>
Trinity::GameObjectInRangeCheck::GameObjectInRangeCheck |
( |
float |
_x, |
|
|
float |
_y, |
|
|
float |
_z, |
|
|
float |
_range, |
|
|
uint32 |
_entry = 0 |
|
) |
| |
|
inline |
float x
Definition: GridNotifiers.h:1313
float y
Definition: GridNotifiers.h:1313
float z
Definition: GridNotifiers.h:1313
float range
Definition: GridNotifiers.h:1313
uint32 entry
Definition: GridNotifiers.h:1314
float x
Definition: GridNotifiers.h:1313
float y
Definition: GridNotifiers.h:1313
float z
Definition: GridNotifiers.h:1313
float range
Definition: GridNotifiers.h:1313
GameObjectTemplate const * GetGOInfo() const
Definition: GameObject.h:894
uint32 entry
Definition: GameObject.h:36
bool IsInRange(float x, float y, float z, float radius) const
Definition: GameObject.cpp:1887
uint32 entry
Definition: GridNotifiers.h:1314
uint32 Trinity::GameObjectInRangeCheck::entry |
|
private |
float Trinity::GameObjectInRangeCheck::range |
|
private |
float Trinity::GameObjectInRangeCheck::x |
|
private |
float Trinity::GameObjectInRangeCheck::y |
|
private |
float Trinity::GameObjectInRangeCheck::z |
|
private |
The documentation for this class was generated from the following file: