TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_scourge_hulk::npc_scourge_hulkAI Struct Reference

Public Member Functions

 npc_scourge_hulkAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
uint32 GetData (uint32 type) const override
 
void DamageTaken (Unit *attacker, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 mightyBlow
 
uint32 volatileInfection
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Attributes

bool killedByRitualStrike
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_scourge_hulk::npc_scourge_hulkAI::npc_scourge_hulkAI ( Creature creature)
inline
530  : ScriptedAI(creature)
531  {
532  Initialize();
533  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_svala.cpp:535

+ Here is the call graph for this function:

Member Function Documentation

void npc_scourge_hulk::npc_scourge_hulkAI::DamageTaken ( Unit attacker,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

556  {
557  if (damage >= me->GetHealth() && attacker->GetEntry() == NPC_SVALA_SORROWGRAVE)
558  killedByRitualStrike = true;
559  }
Creature *const me
Definition: CreatureAI.h:71
bool killedByRitualStrike
Definition: boss_svala.cpp:588
uint32 GetEntry() const
Definition: Object.h:107
Definition: utgarde_pinnacle.h:49
uint32 GetHealth() const
Definition: Unit.h:1426

+ Here is the call graph for this function:

uint32 npc_scourge_hulk::npc_scourge_hulkAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

551  {
552  return type == DATA_INCREDIBLE_HULK ? killedByRitualStrike : 0;
553  }
Definition: boss_svala.cpp:120
bool killedByRitualStrike
Definition: boss_svala.cpp:588
void npc_scourge_hulk::npc_scourge_hulkAI::Initialize ( void  )
inline
536  {
537  mightyBlow = urand(4000, 9000);
538  volatileInfection = urand(10000, 14000);
539  killedByRitualStrike = false;
540  }
uint32 mightyBlow
Definition: boss_svala.cpp:542
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 volatileInfection
Definition: boss_svala.cpp:543
bool killedByRitualStrike
Definition: boss_svala.cpp:588

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_scourge_hulk::npc_scourge_hulkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

546  {
547  Initialize();
548  }
void Initialize()
Definition: boss_svala.cpp:535

+ Here is the call graph for this function:

void npc_scourge_hulk::npc_scourge_hulkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

562  {
563  if (!UpdateVictim())
564  return;
565 
566  if (mightyBlow <= diff)
567  {
568  if (Unit* victim = me->GetVictim())
569  if (!victim->HasUnitState(UNIT_STATE_STUNNED)) // Prevent knocking back a ritual player
570  DoCast(victim, SPELL_MIGHTY_BLOW);
571  mightyBlow = urand(12000, 17000);
572  }
573  else
574  mightyBlow -= diff;
575 
576  if (volatileInfection <= diff)
577  {
579  volatileInfection = urand(13000, 17000);
580  }
581  else
582  volatileInfection -= diff;
583 
585  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 mightyBlow
Definition: boss_svala.cpp:542
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_svala.cpp:51
Definition: Unit.h:553
Definition: boss_svala.cpp:52
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 volatileInfection
Definition: boss_svala.cpp:543
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

+ Here is the call graph for this function:

Member Data Documentation

bool npc_scourge_hulk::npc_scourge_hulkAI::killedByRitualStrike
private
uint32 npc_scourge_hulk::npc_scourge_hulkAI::mightyBlow
uint32 npc_scourge_hulk::npc_scourge_hulkAI::volatileInfection

The documentation for this struct was generated from the following file: