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TrinityCore
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#include "G3D/Vector3.h"
#include "G3D/Ray.h"
#include "G3D/AABox.h"
#include "Define.h"
#include <stdexcept>
#include <vector>
#include <algorithm>
#include <limits>
#include <cmath>
Go to the source code of this file.
Classes | |
struct | AABound |
class | BIH |
struct | BIH::buildData |
struct | BIH::StackNode |
class | BIH::BuildStats |
Macros | |
#define | MAX_STACK_SIZE 64 |
Functions | |
static uint32 | floatToRawIntBits (float f) |
static float | intBitsToFloat (uint32 i) |
#define MAX_STACK_SIZE 64 |
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inlinestatic |