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boss_captain_skarloc::boss_captain_skarlocAI Struct Reference

Public Member Functions

 boss_captain_skarlocAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 Holy_Light_Timer
 
uint32 Cleanse_Timer
 
uint32 HammerOfJustice_Timer
 
uint32 HolyShield_Timer
 
uint32 DevotionAura_Timer
 
uint32 Consecration_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_captain_skarloc::boss_captain_skarlocAI::boss_captain_skarlocAI ( Creature creature)
inline
62  : ScriptedAI(creature)
63  {
64  Initialize();
65  instance = creature->GetInstanceScript();
66  }
InstanceScript * instance
Definition: boss_captain_skarloc.cpp:78
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_captain_skarloc.cpp:68

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Member Function Documentation

void boss_captain_skarloc::boss_captain_skarlocAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

93  {
94  //This is not correct. Should taunt Thrall before engage in combat
97  }
Definition: boss_captain_skarloc.cpp:37
Definition: boss_captain_skarloc.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_captain_skarloc::boss_captain_skarlocAI::Initialize ( void  )
inline
69  {
70  Holy_Light_Timer = urand(20000, 30000);
71  Cleanse_Timer = 10000;
72  HammerOfJustice_Timer = urand(20000, 35000);
73  HolyShield_Timer = 240000;
74  DevotionAura_Timer = 3000;
75  Consecration_Timer = 8000;
76  }
uint32 HolyShield_Timer
Definition: boss_captain_skarloc.cpp:83
uint32 HammerOfJustice_Timer
Definition: boss_captain_skarloc.cpp:82
uint32 Holy_Light_Timer
Definition: boss_captain_skarloc.cpp:80
uint32 Consecration_Timer
Definition: boss_captain_skarloc.cpp:85
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Cleanse_Timer
Definition: boss_captain_skarloc.cpp:81
uint32 DevotionAura_Timer
Definition: boss_captain_skarloc.cpp:84

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void boss_captain_skarloc::boss_captain_skarlocAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

105  {
106  Talk(SAY_DEATH);
107 
110  }
InstanceScript * instance
Definition: boss_captain_skarloc.cpp:78
Definition: old_hillsbrad.h:27
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: old_hillsbrad.h:28
Definition: boss_captain_skarloc.cpp:40

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void boss_captain_skarloc::boss_captain_skarlocAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

100  {
101  Talk(SAY_SLAY);
102  }
Definition: boss_captain_skarloc.cpp:39
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_captain_skarloc::boss_captain_skarlocAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

88  {
89  Initialize();
90  }
void Initialize()
Definition: boss_captain_skarloc.cpp:68

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void boss_captain_skarloc::boss_captain_skarlocAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

113  {
114  //Return since we have no target
115  if (!UpdateVictim())
116  return;
117 
118  //Holy_Light
119  if (Holy_Light_Timer <= diff)
120  {
122  Holy_Light_Timer = 30000;
123  } else Holy_Light_Timer -= diff;
124 
125  //Cleanse
126  if (Cleanse_Timer <= diff)
127  {
129  Cleanse_Timer = 10000;
130  } else Cleanse_Timer -= diff;
131 
132  //Hammer of Justice
133  if (HammerOfJustice_Timer <= diff)
134  {
136  HammerOfJustice_Timer = 60000;
137  } else HammerOfJustice_Timer -= diff;
138 
139  //Holy Shield
140  if (HolyShield_Timer <= diff)
141  {
143  HolyShield_Timer = 240000;
144  } else HolyShield_Timer -= diff;
145 
146  //Devotion_Aura
147  if (DevotionAura_Timer <= diff)
148  {
150  DevotionAura_Timer = urand(45000, 55000);
151  } else DevotionAura_Timer -= diff;
152 
153  //Consecration
154  if (Consecration_Timer <= diff)
155  {
156  //DoCastVictim(SPELL_CONSECRATION);
157  Consecration_Timer = urand(5000, 10000);
158  } else Consecration_Timer -= diff;
159 
161  }
uint32 HolyShield_Timer
Definition: boss_captain_skarloc.cpp:83
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_captain_skarloc.cpp:45
uint32 HammerOfJustice_Timer
Definition: boss_captain_skarloc.cpp:82
Definition: boss_captain_skarloc.cpp:44
Definition: boss_captain_skarloc.cpp:42
Definition: boss_captain_skarloc.cpp:43
Creature *const me
Definition: CreatureAI.h:71
uint32 Holy_Light_Timer
Definition: boss_captain_skarloc.cpp:80
uint32 Consecration_Timer
Definition: boss_captain_skarloc.cpp:85
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_captain_skarloc.cpp:46
uint32 Cleanse_Timer
Definition: boss_captain_skarloc.cpp:81
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 DevotionAura_Timer
Definition: boss_captain_skarloc.cpp:84
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159

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Member Data Documentation

uint32 boss_captain_skarloc::boss_captain_skarlocAI::Cleanse_Timer
uint32 boss_captain_skarloc::boss_captain_skarlocAI::Consecration_Timer
uint32 boss_captain_skarloc::boss_captain_skarlocAI::DevotionAura_Timer
uint32 boss_captain_skarloc::boss_captain_skarlocAI::HammerOfJustice_Timer
uint32 boss_captain_skarloc::boss_captain_skarlocAI::Holy_Light_Timer
uint32 boss_captain_skarloc::boss_captain_skarlocAI::HolyShield_Timer
InstanceScript* boss_captain_skarloc::boss_captain_skarlocAI::instance

The documentation for this struct was generated from the following file: