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boss_darkweaver_syth::boss_darkweaver_sythAI Struct Reference

Public Member Functions

 boss_darkweaver_sythAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summoned) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SythSummoning ()
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _summon90
 
bool _summon50
 
bool _summon10
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_darkweaver_syth::boss_darkweaver_sythAI::boss_darkweaver_sythAI ( Creature *  creature)
inline
74  : BossAI(creature, DATA_DARKWEAVER_SYTH)
75  {
76  Initialize();
77  }
Definition: sethekk_halls.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_darkweaver_syth.cpp:79

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Member Function Documentation

void boss_darkweaver_syth::boss_darkweaver_sythAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  if (me->HealthBelowPctDamaged(90, damage) && !_summon90)
127  {
128  SythSummoning();
129  _summon90 = true;
130  }
131 
132  if (me->HealthBelowPctDamaged(50, damage) && !_summon50)
133  {
134  SythSummoning();
135  _summon50 = true;
136  }
137 
138  if (me->HealthBelowPctDamaged(10, damage) && !_summon10)
139  {
140  SythSummoning();
141  _summon10 = true;
142  }
143  }
bool _summon90
Definition: boss_darkweaver_syth.cpp:193
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
bool _summon10
Definition: boss_darkweaver_syth.cpp:195
Creature *const me
Definition: CreatureAI.h:71
bool _summon50
Definition: boss_darkweaver_syth.cpp:194
void SythSummoning()
Definition: boss_darkweaver_syth.cpp:145

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void boss_darkweaver_syth::boss_darkweaver_sythAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
94  _EnterCombat();
100 
101  Talk(SAY_AGGRO);
102  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_darkweaver_syth.cpp:63
Definition: boss_darkweaver_syth.cpp:60
Definition: boss_darkweaver_syth.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_darkweaver_syth.cpp:64
Definition: boss_darkweaver_syth.cpp:61
Definition: boss_darkweaver_syth.cpp:62

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void boss_darkweaver_syth::boss_darkweaver_sythAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

159  {
160  switch (eventId)
161  {
162  case EVENT_FLAME_SHOCK:
163  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
164  DoCast(target, SPELL_FLAME_SHOCK);
166  break;
167  case EVENT_ARCANE_SHOCK:
168  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
169  DoCast(target, SPELL_ARCANE_SHOCK);
171  break;
172  case EVENT_FROST_SHOCK:
173  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
174  DoCast(target, SPELL_FROST_SHOCK);
176  break;
177  case EVENT_SHADOW_SHOCK:
178  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
179  DoCast(target, SPELL_SHADOW_SHOCK);
181  break;
183  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
184  DoCast(target, SPELL_CHAIN_LIGHTNING);
186  break;
187  default:
188  break;
189  }
190  }
Definition: boss_darkweaver_syth.cpp:43
Definition: boss_darkweaver_syth.cpp:45
Definition: boss_darkweaver_syth.cpp:63
Definition: boss_darkweaver_syth.cpp:60
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_darkweaver_syth.cpp:64
Definition: boss_darkweaver_syth.cpp:41
Definition: Unit.h:1305
Definition: boss_darkweaver_syth.cpp:61
Definition: boss_darkweaver_syth.cpp:42
Definition: boss_darkweaver_syth.cpp:62
Definition: boss_darkweaver_syth.cpp:40

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void boss_darkweaver_syth::boss_darkweaver_sythAI::Initialize ( void  )
inline
80  {
81  _summon90 = false;
82  _summon50 = false;
83  _summon10 = false;
84  }
bool _summon90
Definition: boss_darkweaver_syth.cpp:193
bool _summon10
Definition: boss_darkweaver_syth.cpp:195
bool _summon50
Definition: boss_darkweaver_syth.cpp:194

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void boss_darkweaver_syth::boss_darkweaver_sythAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

105  {
106  _JustDied();
107  Talk(SAY_DEATH);
108  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_darkweaver_syth.cpp:35

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void boss_darkweaver_syth::boss_darkweaver_sythAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

117  {
118  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
119  summoned->AI()->AttackStart(target);
120 
121  summons.Summon(summoned);
122  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_darkweaver_syth::boss_darkweaver_sythAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  if (who->GetTypeId() == TYPEID_PLAYER)
113  Talk(SAY_SLAY);
114  }
Definition: boss_darkweaver_syth.cpp:34
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_darkweaver_syth::boss_darkweaver_sythAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  Initialize();
89  _Reset();
90  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_darkweaver_syth.cpp:79

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void boss_darkweaver_syth::boss_darkweaver_sythAI::SythSummoning ( )
inline
146  {
147  Talk(SAY_SUMMON);
148 
149  if (me->IsNonMeleeSpellCast(false))
150  me->InterruptNonMeleeSpells(false);
151 
152  DoCast(me, SPELL_SUMMON_SYTH_ARCANE, true); //front
153  DoCast(me, SPELL_SUMMON_SYTH_FIRE, true); //back
154  DoCast(me, SPELL_SUMMON_SYTH_FROST, true); //left
155  DoCast(me, SPELL_SUMMON_SYTH_SHADOW, true); //right
156  }
Definition: boss_darkweaver_syth.cpp:48
Definition: boss_darkweaver_syth.cpp:50
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_darkweaver_syth.cpp:47
Definition: boss_darkweaver_syth.cpp:49
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_darkweaver_syth.cpp:32

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Member Data Documentation

bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon10
private
bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon50
private
bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon90
private

The documentation for this struct was generated from the following file: