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boss_darkweaver_syth::boss_darkweaver_sythAI Struct Reference

Public Member Functions

 boss_darkweaver_sythAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summoned) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SythSummoning ()
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool _summon90
 
bool _summon50
 
bool _summon10
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_darkweaver_syth::boss_darkweaver_sythAI::boss_darkweaver_sythAI ( Creature creature)
inline
74  : BossAI(creature, DATA_DARKWEAVER_SYTH)
75  {
76  Initialize();
77  }
Definition: sethekk_halls.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_darkweaver_syth.cpp:79

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Member Function Documentation

void boss_darkweaver_syth::boss_darkweaver_sythAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

125  {
126  if (me->HealthBelowPctDamaged(90, damage) && !_summon90)
127  {
128  SythSummoning();
129  _summon90 = true;
130  }
131 
132  if (me->HealthBelowPctDamaged(50, damage) && !_summon50)
133  {
134  SythSummoning();
135  _summon50 = true;
136  }
137 
138  if (me->HealthBelowPctDamaged(10, damage) && !_summon10)
139  {
140  SythSummoning();
141  _summon10 = true;
142  }
143  }
bool _summon90
Definition: boss_darkweaver_syth.cpp:193
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
bool _summon10
Definition: boss_darkweaver_syth.cpp:195
Creature *const me
Definition: CreatureAI.h:71
bool _summon50
Definition: boss_darkweaver_syth.cpp:194
void SythSummoning()
Definition: boss_darkweaver_syth.cpp:145

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void boss_darkweaver_syth::boss_darkweaver_sythAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

93  {
94  _EnterCombat();
100 
101  Talk(SAY_AGGRO);
102  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_darkweaver_syth.cpp:63
Definition: boss_darkweaver_syth.cpp:60
Definition: boss_darkweaver_syth.cpp:33
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_darkweaver_syth.cpp:64
Definition: boss_darkweaver_syth.cpp:61
Definition: boss_darkweaver_syth.cpp:62

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void boss_darkweaver_syth::boss_darkweaver_sythAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

159  {
160  switch (eventId)
161  {
162  case EVENT_FLAME_SHOCK:
163  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
164  DoCast(target, SPELL_FLAME_SHOCK);
166  break;
167  case EVENT_ARCANE_SHOCK:
168  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
169  DoCast(target, SPELL_ARCANE_SHOCK);
171  break;
172  case EVENT_FROST_SHOCK:
173  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
174  DoCast(target, SPELL_FROST_SHOCK);
176  break;
177  case EVENT_SHADOW_SHOCK:
178  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
179  DoCast(target, SPELL_SHADOW_SHOCK);
181  break;
183  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
184  DoCast(target, SPELL_CHAIN_LIGHTNING);
186  break;
187  default:
188  break;
189  }
190  }
Definition: boss_darkweaver_syth.cpp:43
Definition: boss_darkweaver_syth.cpp:45
Definition: boss_darkweaver_syth.cpp:63
Definition: boss_darkweaver_syth.cpp:60
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_darkweaver_syth.cpp:64
Definition: boss_darkweaver_syth.cpp:41
Definition: Unit.h:1305
Definition: boss_darkweaver_syth.cpp:61
Definition: boss_darkweaver_syth.cpp:42
Definition: boss_darkweaver_syth.cpp:62
Definition: boss_darkweaver_syth.cpp:40

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void boss_darkweaver_syth::boss_darkweaver_sythAI::Initialize ( void  )
inline
80  {
81  _summon90 = false;
82  _summon50 = false;
83  _summon10 = false;
84  }
bool _summon90
Definition: boss_darkweaver_syth.cpp:193
bool _summon10
Definition: boss_darkweaver_syth.cpp:195
bool _summon50
Definition: boss_darkweaver_syth.cpp:194

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void boss_darkweaver_syth::boss_darkweaver_sythAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

105  {
106  _JustDied();
107  Talk(SAY_DEATH);
108  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_darkweaver_syth.cpp:35

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void boss_darkweaver_syth::boss_darkweaver_sythAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from BossAI.

117  {
118  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
119  summoned->AI()->AttackStart(target);
120 
121  summons.Summon(summoned);
122  }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_darkweaver_syth::boss_darkweaver_sythAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

111  {
112  if (who->GetTypeId() == TYPEID_PLAYER)
113  Talk(SAY_SLAY);
114  }
Definition: boss_darkweaver_syth.cpp:34
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_darkweaver_syth::boss_darkweaver_sythAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

87  {
88  Initialize();
89  _Reset();
90  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_darkweaver_syth.cpp:79

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void boss_darkweaver_syth::boss_darkweaver_sythAI::SythSummoning ( )
inline
146  {
147  Talk(SAY_SUMMON);
148 
149  if (me->IsNonMeleeSpellCast(false))
150  me->InterruptNonMeleeSpells(false);
151 
152  DoCast(me, SPELL_SUMMON_SYTH_ARCANE, true); //front
153  DoCast(me, SPELL_SUMMON_SYTH_FIRE, true); //back
154  DoCast(me, SPELL_SUMMON_SYTH_FROST, true); //left
155  DoCast(me, SPELL_SUMMON_SYTH_SHADOW, true); //right
156  }
Definition: boss_darkweaver_syth.cpp:48
Definition: boss_darkweaver_syth.cpp:50
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_darkweaver_syth.cpp:47
Definition: boss_darkweaver_syth.cpp:49
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
Definition: boss_darkweaver_syth.cpp:32

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Member Data Documentation

bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon10
private
bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon50
private
bool boss_darkweaver_syth::boss_darkweaver_sythAI::_summon90
private

The documentation for this struct was generated from the following file: