#include <GridNotifiers.h>
GameObject *& i_object
Definition: GridNotifiers.h:310
WorldObject const * _searcher
Definition: GridNotifiers.h:309
Check & i_check
Definition: GridNotifiers.h:311
T check(T value)
Definition: format.h:305
356 if (!itr->GetSource()->IsInPhase(
_searcher))
GameObject *& i_object
Definition: GridNotifiers.h:310
Definition: LinkedList.h:141
iterator begin()
Definition: GridRefManager.h:36
WorldObject const * _searcher
Definition: GridNotifiers.h:309
Check & i_check
Definition: GridNotifiers.h:311
iterator end()
Definition: GridRefManager.h:37
template<class Check>
template<class NOT_INTERESTED >
The documentation for this struct was generated from the following files: