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npc_frostbrood_skytalon::npc_frostbrood_skytalonAI Struct Reference

Public Member Functions

 npc_frostbrood_skytalonAI (Creature *creature)
 
void IsSummonedBy (Unit *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from VehicleAI
static int Permissible (Creature const *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::npc_frostbrood_skytalonAI ( Creature creature)
inline
732 : VehicleAI(creature) { }
VehicleAI(Creature *creature)
Definition: CombatAI.cpp:262

Member Function Documentation

void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy ( Unit summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

737  {
738  me->GetMotionMaster()->MovePoint(POINT_GRAB_DECOY, summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ());
739  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
Definition: zone_icecrown.cpp:718
float GetPositionX() const
Definition: Position.h:104

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void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

742  {
743  if (type != POINT_MOTION_TYPE)
744  return;
745 
746  if (id == POINT_GRAB_DECOY)
747  if (TempSummon* summon = me->ToTempSummon())
748  if (Unit* summoner = summon->GetSummoner())
749  DoCast(summoner, SPELL_GRAB);
750  }
Definition: TemporarySummon.h:40
Definition: zone_icecrown.cpp:711
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_icecrown.cpp:718
Definition: Unit.h:1305
Definition: MotionMaster.h:46

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void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::SpellHit ( Unit ,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

770  {
771  switch (spell->Id)
772  {
773  case SPELL_EXPLOSION:
775  break;
776  case SPELL_RIDE:
779  break;
780  }
781  }
Definition: zone_icecrown.cpp:712
EventMap events
Definition: zone_icecrown.cpp:734
Definition: zone_icecrown.cpp:714
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: zone_icecrown.cpp:715
Definition: zone_icecrown.cpp:713
Definition: zone_icecrown.cpp:722
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123

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void npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

753  {
754  VehicleAI::UpdateAI(diff);
755  events.Update(diff);
756 
757  while (uint32 eventId = events.ExecuteEvent())
758  {
759  if (eventId == EVENT_FLY_AWAY)
760  {
761  Position randomPosOnRadius;
762  randomPosOnRadius.m_positionZ = (me->GetPositionZ() + 40.0f);
763  me->GetNearPoint2D(randomPosOnRadius.m_positionX, randomPosOnRadius.m_positionY, 40.0f, me->GetAngle(me));
764  me->GetMotionMaster()->MovePoint(POINT_FLY_AWAY, randomPosOnRadius);
765  }
766  }
767  }
Definition: zone_icecrown.cpp:719
EventMap events
Definition: zone_icecrown.cpp:734
float m_positionY
Definition: Position.h:53
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float m_positionX
Definition: Position.h:52
Definition: zone_icecrown.cpp:722
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void UpdateAI(uint32 diff) override
Definition: CombatAI.cpp:270
float GetPositionZ() const
Definition: Position.h:106
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
uint32_t uint32
Definition: Define.h:150
float m_positionZ
Definition: Position.h:54
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const
Definition: Object.cpp:2578
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: Position.h:27

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Member Data Documentation

EventMap npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::events

The documentation for this struct was generated from the following file: