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npc_millhouse_manastorm::npc_millhouse_manastormAI Struct Reference

Public Member Functions

 npc_millhouse_manastormAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void KilledUnit (Unit *who) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 EventProgress_Timer
 
uint32 Phase
 
bool Init
 
bool LowHp
 
uint32 Pyroblast_Timer
 
uint32 Fireball_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_millhouse_manastorm::npc_millhouse_manastormAI::npc_millhouse_manastormAI ( Creature creature)
inline
76  : ScriptedAI(creature)
77  {
78  Initialize();
79  instance = creature->GetInstanceScript();
80  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: arcatraz.cpp:93
void Initialize()
Definition: arcatraz.cpp:82

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Member Function Documentation

void npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  if (me->Attack(who, true))
117  {
118  me->AddThreat(who, 0.0f);
119  me->SetInCombatWith(who);
120  who->SetInCombatWith(me);
121  me->GetMotionMaster()->MoveChase(who, 25.0f);
122  }
123  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void SetInCombatWith(Unit *enemy)
Definition: Unit.cpp:9840

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void npc_millhouse_manastorm::npc_millhouse_manastormAI::Initialize ( void  )
inline
83  {
84  EventProgress_Timer = 2000;
85  LowHp = false;
86  Init = false;
87  Phase = 1;
88 
89  Pyroblast_Timer = 1000;
90  Fireball_Timer = 2500;
91  }
uint32 Pyroblast_Timer
Definition: arcatraz.cpp:100
uint32 Fireball_Timer
Definition: arcatraz.cpp:101
uint32 EventProgress_Timer
Definition: arcatraz.cpp:95
Phase
Definition: boss_kiljaeden.cpp:153

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void npc_millhouse_manastorm::npc_millhouse_manastormAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

132  {
133  Talk(SAY_DEATH);
134 
135  /*for questId 10886 (heroic mode only)
136  if (instance->GetBossState(DATA_HARBINGER_SKYRISS) != DONE)
137  ->FailQuest();*/
138  }
Definition: arcatraz.cpp:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void npc_millhouse_manastorm::npc_millhouse_manastormAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

126  {
127  if (who->GetTypeId() == TYPEID_PLAYER)
128  Talk(SAY_KILL);
129  }
Definition: arcatraz.cpp:48
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void npc_millhouse_manastorm::npc_millhouse_manastormAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104  {
105  Initialize();
106 
108  Init = true;
109 
112  }
Definition: arcatraz.h:32
InstanceScript * instance
Definition: arcatraz.cpp:93
Definition: arcatraz.cpp:53
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
void Initialize()
Definition: arcatraz.cpp:82
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: arcatraz.h:37
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:227

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void npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  if (!Init)
143  {
144  if (EventProgress_Timer <= diff)
145  {
146  if (Phase < 8)
147  {
148  switch (Phase)
149  {
150  case 1:
151  Talk(SAY_INTRO_1);
152  EventProgress_Timer = 18000;
153  break;
154  case 2:
155  Talk(SAY_INTRO_2);
156  EventProgress_Timer = 18000;
157  break;
158  case 3:
159  Talk(SAY_WATER);
161  EventProgress_Timer = 7000;
162  break;
163  case 4:
164  Talk(SAY_BUFFS);
166  EventProgress_Timer = 7000;
167  break;
168  case 5:
169  Talk(SAY_DRINK);
171  EventProgress_Timer = 7000;
172  break;
173  case 6:
174  Talk(SAY_READY);
175  EventProgress_Timer = 6000;
176  break;
177  case 7:
179  Init = true;
180  break;
181  }
182  ++Phase;
183  }
184  }
185  else
186  EventProgress_Timer -= diff;
187  }
188 
189  if (!UpdateVictim())
190  return;
191  if (!LowHp && HealthBelowPct(20))
192  {
193  Talk(SAY_LOWHP);
194  LowHp = true;
195  }
196 
197  if (Pyroblast_Timer <= diff)
198  {
199  if (me->IsNonMeleeSpellCast(false))
200  return;
201 
202  Talk(SAY_PYRO);
203 
205  Pyroblast_Timer = 40000;
206  }
207  else
208  Pyroblast_Timer -=diff;
209 
210  if (Fireball_Timer <= diff)
211  {
213  Fireball_Timer = 4000;
214  }
215  else
216  Fireball_Timer -=diff;
217 
219  }
uint32 Pyroblast_Timer
Definition: arcatraz.cpp:100
Definition: arcatraz.cpp:66
Definition: arcatraz.cpp:51
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: arcatraz.cpp:45
InstanceScript * instance
Definition: arcatraz.cpp:93
uint32 Fireball_Timer
Definition: arcatraz.cpp:101
Definition: inflate.h:49
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
uint32 EventProgress_Timer
Definition: arcatraz.cpp:95
Creature *const me
Definition: CreatureAI.h:71
Definition: arcatraz.cpp:47
Definition: arcatraz.cpp:46
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: arcatraz.h:37
Definition: arcatraz.cpp:60
Definition: arcatraz.cpp:42
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: arcatraz.cpp:64
Definition: arcatraz.cpp:49
Definition: arcatraz.cpp:44
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: arcatraz.cpp:43
Definition: arcatraz.cpp:59
uint32 Phase
Definition: arcatraz.cpp:96
Phase
Definition: boss_kiljaeden.cpp:153
Definition: arcatraz.cpp:58

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Member Data Documentation

uint32 npc_millhouse_manastorm::npc_millhouse_manastormAI::EventProgress_Timer
uint32 npc_millhouse_manastorm::npc_millhouse_manastormAI::Fireball_Timer
bool npc_millhouse_manastorm::npc_millhouse_manastormAI::Init
InstanceScript* npc_millhouse_manastorm::npc_millhouse_manastormAI::instance
bool npc_millhouse_manastorm::npc_millhouse_manastormAI::LowHp
uint32 npc_millhouse_manastorm::npc_millhouse_manastormAI::Phase
uint32 npc_millhouse_manastorm::npc_millhouse_manastormAI::Pyroblast_Timer

The documentation for this struct was generated from the following file: