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go_orb_of_domination Class Reference

Public Member Functions

 go_orb_of_domination ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_orb_of_domination::go_orb_of_domination ( )
inline
172 : GameObjectScript("go_orb_of_domination") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_orb_of_domination::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

175  {
176  if (InstanceScript* instance = go->GetInstanceScript())
177  if (instance->GetData(DATA_EGG_EVENT) != DONE)
178  if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
179  {
180  razor->Attack(player, true);
181  player->CastSpell(razor, SPELL_MINDCONTROL);
182  }
183  return true;
184  }
Definition: boss_razorgore.cpp:35
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: blackwing_lair.h:80
Definition: inflate.h:49
Definition: Creature.h:467
Definition: blackwing_lair.h:29
Definition: InstanceScript.h:141

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The documentation for this class was generated from the following file: