#include <TradePackets.h>
WorldPackets::Trade::TradeUpdated::TradeUpdated |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1580
Implements WorldPackets::Packet.
125 for (TradeItem
const& item :
Items)
int32 ProposedEnchantment
Definition: TradePackets.h:186
uint32 ID
Definition: TradePackets.h:185
uint64 Gold
Definition: TradePackets.h:179
uint8 WhichPlayer
Definition: TradePackets.h:181
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
int32 CurrencyType
Definition: TradePackets.h:184
int32 CurrencyQuantity
Definition: TradePackets.h:187
std::vector< TradeItem > Items
Definition: TradePackets.h:183
uint32 ClientStateIndex
Definition: TradePackets.h:182
uint8_t uint8
Definition: g3dmath.h:164
int32_t int32
Definition: g3dmath.h:167
uint32_t uint32
Definition: g3dmath.h:168
uint32 CurrentStateIndex
Definition: TradePackets.h:180
uint32 WorldPackets::Trade::TradeUpdated::ClientStateIndex = 0 |
int32 WorldPackets::Trade::TradeUpdated::CurrencyQuantity = 0 |
int32 WorldPackets::Trade::TradeUpdated::CurrencyType = 0 |
uint32 WorldPackets::Trade::TradeUpdated::CurrentStateIndex = 0 |
uint64 WorldPackets::Trade::TradeUpdated::Gold = 0 |
uint32 WorldPackets::Trade::TradeUpdated::ID = 0 |
std::vector<TradeItem> WorldPackets::Trade::TradeUpdated::Items |
int32 WorldPackets::Trade::TradeUpdated::ProposedEnchantment = 0 |
uint8 WorldPackets::Trade::TradeUpdated::WhichPlayer = 0 |
The documentation for this class was generated from the following files: