#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlefieldStatusFailed::BattlefieldStatusFailed |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:781
WorldPacket const * WorldPackets::Battleground::BattlefieldStatusFailed::Write |
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Implements WorldPackets::Packet.
uint64_t uint64
Definition: g3dmath.h:170
WorldPacket _worldPacket
Definition: Packet.h:43
ObjectGuid ClientID
Definition: BattlegroundPackets.h:208
uint64 QueueID
Definition: BattlegroundPackets.h:207
WorldPackets::LFG::RideTicket Ticket
Definition: BattlegroundPackets.h:210
uint32_t uint32
Definition: g3dmath.h:168
int32 Reason
Definition: BattlegroundPackets.h:209
ObjectGuid WorldPackets::Battleground::BattlefieldStatusFailed::ClientID |
uint64 WorldPackets::Battleground::BattlefieldStatusFailed::QueueID = 0 |
int32 WorldPackets::Battleground::BattlefieldStatusFailed::Reason = 0 |
The documentation for this class was generated from the following files: