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boss_razorgore::boss_razorgoreAI Struct Reference

Public Member Functions

 boss_razorgoreAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void DoChangePhase ()
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void EnterCombat (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool secondPhase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_razorgore::boss_razorgoreAI::boss_razorgoreAI ( Creature creature)
inline
72  {
73  Initialize();
74  }
void Initialize()
Definition: boss_razorgore.cpp:76
Definition: blackwing_lair.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_razorgore::boss_razorgoreAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

116  {
117  if (!secondPhase)
118  damage = 0;
119  }
bool secondPhase
Definition: boss_razorgore.cpp:160
void boss_razorgore::boss_razorgoreAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

110  {
111  if (action == ACTION_PHASE_TWO)
112  DoChangePhase();
113  }
void DoChangePhase()
Definition: boss_razorgore.cpp:97
Definition: blackwing_lair.h:79

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void boss_razorgore::boss_razorgoreAI::DoChangePhase ( )
inline
98  {
103 
104  secondPhase = true;
105  me->RemoveAllAuras();
107  }
void RemoveAllAuras()
Definition: Unit.cpp:3920
uint32 GetMaxHealth() const
Definition: Unit.h:1427
Definition: boss_razorgore.cpp:59
Definition: boss_razorgore.cpp:60
Definition: boss_razorgore.cpp:61
Creature *const me
Definition: CreatureAI.h:71
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_razorgore.cpp:58
EventMap events
Definition: ScriptedCreature.h:371
void SetHealth(uint32 val)
Definition: Unit.cpp:11537
bool secondPhase
Definition: boss_razorgore.cpp:160

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void boss_razorgore::boss_razorgoreAI::Initialize ( void  )
inline
77  {
78  secondPhase = false;
79  }
bool secondPhase
Definition: boss_razorgore.cpp:160

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void boss_razorgore::boss_razorgoreAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

90  {
91  _JustDied();
92  Talk(SAY_DEATH);
93 
95  }
Definition: blackwing_lair.h:80
void _JustDied()
Definition: ScriptedCreature.cpp:471
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_razorgore.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_razorgore::boss_razorgoreAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

82  {
83  _Reset();
84 
85  Initialize();
87  }
Definition: blackwing_lair.h:80
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_razorgore.cpp:76
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_razorgore::boss_razorgoreAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

122  {
123  if (!UpdateVictim())
124  return;
125 
126  events.Update(diff);
127 
129  return;
130 
131  while (uint32 eventId = events.ExecuteEvent())
132  {
133  switch (eventId)
134  {
135  case EVENT_CLEAVE:
137  events.ScheduleEvent(EVENT_CLEAVE, urand(7000, 10000));
138  break;
139  case EVENT_STOMP:
141  events.ScheduleEvent(EVENT_STOMP, urand(15000, 25000));
142  break;
143  case EVENT_FIREBALL:
145  events.ScheduleEvent(EVENT_FIREBALL, urand(12000, 15000));
146  break;
147  case EVENT_CONFLAGRATION:
150  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
151  me->TauntApply(target);
153  break;
154  }
155  }
157  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Unit * EnsureVictim() const
Definition: Unit.h:1381
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_razorgore.cpp:59
Definition: Unit.h:565
Definition: boss_razorgore.cpp:60
Definition: boss_razorgore.cpp:42
Definition: boss_razorgore.cpp:41
Definition: boss_razorgore.cpp:61
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_razorgore.cpp:39
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_razorgore.cpp:58
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_razorgore.cpp:40
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709
Definition: Unit.h:1305

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Member Data Documentation

bool boss_razorgore::boss_razorgoreAI::secondPhase
private

The documentation for this struct was generated from the following file: