bool spell_item_shadowmourne::spell_item_shadowmourne_AuraScript::CheckProc |
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ProcEventInfo & |
eventInfo | ) |
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bool IsAlive() const
Definition: Unit.h:1692
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Unit * GetProcTarget() const
Definition: Unit.h:993
Definition: spell_item.cpp:1057
1096 if (soulFragments->GetStackAmount() >= 10)
1099 soulFragments->Remove();
void PreventDefaultAction()
Definition: SpellScript.cpp:971
Definition: spell_item.cpp:1053
arena_t NULL
Definition: jemalloc_internal.h:624
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
Definition: spell_item.cpp:1054
Unit * GetProcTarget() const
Definition: Unit.h:993
Aura * GetAura() const
Definition: SpellScript.cpp:1031
Definition: SpellAuras.h:116
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void spell_item_shadowmourne::spell_item_shadowmourne_AuraScript::Register |
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inlineoverrideprivatevirtual |
Implements _SpellScript.
Definition: SharedDefines.h:28
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &eventInfo)
Definition: spell_item.cpp:1088
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:767
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:792
Definition: SpellAuraDefines.h:64
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:787
#define AuraCheckProcFn(F)
Definition: SpellScript.h:768
bool CheckProc(ProcEventInfo &eventInfo)
Definition: spell_item.cpp:1081
bool spell_item_shadowmourne::spell_item_shadowmourne_AuraScript::Validate |
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SpellInfo const * |
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inlineoverrideprivatevirtual |
Reimplemented from _SpellScript.
Definition: spell_item.cpp:1053
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: spell_item.cpp:1054
Definition: spell_item.cpp:1057
The documentation for this class was generated from the following file: