TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
boss_huhuran::boss_huhuranAI Struct Reference

Public Member Functions

 boss_huhuranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 Frenzy_Timer
 
uint32 Wyvern_Timer
 
uint32 Spit_Timer
 
uint32 PoisonBolt_Timer
 
uint32 NoxiousPoison_Timer
 
uint32 FrenzyBack_Timer
 
bool Frenzy
 
bool Berserk
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_huhuran::boss_huhuranAI::boss_huhuranAI ( Creature *  creature)
inline
54  : ScriptedAI(creature)
55  {
56  Initialize();
57  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_huhuran.cpp:59

+ Here is the call graph for this function:

Member Function Documentation

void boss_huhuran::boss_huhuranAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

88  {
89  }
void boss_huhuran::boss_huhuranAI::Initialize ( void  )
inline
60  {
61  Frenzy_Timer = urand(25000, 35000);
62  Wyvern_Timer = urand(18000, 28000);
63  Spit_Timer = 8000;
64  PoisonBolt_Timer = 4000;
65  NoxiousPoison_Timer = urand(10000, 20000);
66  FrenzyBack_Timer = 15000;
67 
68  Frenzy = false;
69  Berserk = false;
70  }
uint32 PoisonBolt_Timer
Definition: boss_huhuran.cpp:75
uint32 NoxiousPoison_Timer
Definition: boss_huhuran.cpp:76
uint32 FrenzyBack_Timer
Definition: boss_huhuran.cpp:77
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 Frenzy_Timer
Definition: boss_huhuran.cpp:72
bool Frenzy
Definition: boss_huhuran.cpp:79
uint32 Wyvern_Timer
Definition: boss_huhuran.cpp:73
bool Berserk
Definition: boss_huhuran.cpp:80
uint32 Spit_Timer
Definition: boss_huhuran.cpp:74

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void boss_huhuran::boss_huhuranAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

83  {
84  Initialize();
85  }
void Initialize()
Definition: boss_huhuran.cpp:59

+ Here is the call graph for this function:

void boss_huhuran::boss_huhuranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

92  {
93  //Return since we have no target
94  if (!UpdateVictim())
95  return;
96 
97  //Frenzy_Timer
98  if (!Frenzy && Frenzy_Timer <= diff)
99  {
102  Frenzy = true;
103  PoisonBolt_Timer = 3000;
104  Frenzy_Timer = urand(25000, 35000);
105  } else Frenzy_Timer -= diff;
106 
107  // Wyvern Timer
108  if (Wyvern_Timer <= diff)
109  {
110  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
111  DoCast(target, SPELL_WYVERNSTING);
112  Wyvern_Timer = urand(15000, 32000);
113  } else Wyvern_Timer -= diff;
114 
115  //Spit Timer
116  if (Spit_Timer <= diff)
117  {
119  Spit_Timer = urand(5000, 10000);
120  } else Spit_Timer -= diff;
121 
122  //NoxiousPoison_Timer
123  if (NoxiousPoison_Timer <= diff)
124  {
126  NoxiousPoison_Timer = urand(12000, 24000);
127  } else NoxiousPoison_Timer -= diff;
128 
129  //PoisonBolt only if frenzy or berserk
130  if (Frenzy || Berserk)
131  {
132  if (PoisonBolt_Timer <= diff)
133  {
135  PoisonBolt_Timer = 3000;
136  } else PoisonBolt_Timer -= diff;
137  }
138 
139  //FrenzyBack_Timer
140  if (Frenzy && FrenzyBack_Timer <= diff)
141  {
142  me->InterruptNonMeleeSpells(false);
143  Frenzy = false;
144  FrenzyBack_Timer = 15000;
145  } else FrenzyBack_Timer -= diff;
146 
147  if (!Berserk && HealthBelowPct(31))
148  {
149  me->InterruptNonMeleeSpells(false);
152  Berserk = true;
153  }
154 
156  }
uint32 PoisonBolt_Timer
Definition: boss_huhuran.cpp:75
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
uint32 NoxiousPoison_Timer
Definition: boss_huhuran.cpp:76
Definition: boss_huhuran.cpp:38
Definition: boss_huhuran.cpp:34
uint32 FrenzyBack_Timer
Definition: boss_huhuran.cpp:77
Definition: boss_huhuran.cpp:35
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 Frenzy_Timer
Definition: boss_huhuran.cpp:72
Definition: boss_huhuran.cpp:31
Definition: boss_huhuran.cpp:32
Definition: boss_huhuran.cpp:36
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
bool Frenzy
Definition: boss_huhuran.cpp:79
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 Wyvern_Timer
Definition: boss_huhuran.cpp:73
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
bool Berserk
Definition: boss_huhuran.cpp:80
uint32 Spit_Timer
Definition: boss_huhuran.cpp:74
Definition: Unit.h:1305
Definition: boss_huhuran.cpp:37
Definition: boss_huhuran.cpp:39

+ Here is the call graph for this function:

Member Data Documentation

bool boss_huhuran::boss_huhuranAI::Berserk
bool boss_huhuran::boss_huhuranAI::Frenzy
uint32 boss_huhuran::boss_huhuranAI::Frenzy_Timer
uint32 boss_huhuran::boss_huhuranAI::FrenzyBack_Timer
uint32 boss_huhuran::boss_huhuranAI::NoxiousPoison_Timer
uint32 boss_huhuran::boss_huhuranAI::PoisonBolt_Timer
uint32 boss_huhuran::boss_huhuranAI::Spit_Timer
uint32 boss_huhuran::boss_huhuranAI::Wyvern_Timer

The documentation for this struct was generated from the following file: