2779 if (pos.IsInDist2d(&home, 15.0f))
2782 float angle = pos.GetAngle(&home);
void MovePosition(Position &pos, float dist, float angle)
Definition: Object.cpp:2661
Definition: SharedDefines.h:28
float CalcRadius(Unit *caster=NULL, Spell *=NULL) const
Definition: SpellInfo.cpp:655
WorldObject * GetExplTargetWorldObject()
Definition: SpellScript.cpp:421
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:404
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
void Relocate(Position const &pos)
Definition: Spell.cpp:93
Unit * GetCaster()
Definition: SpellScript.cpp:394
Creature * ToCreature()
Definition: Object.h:194
Definition: Position.h:27
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672