980 player->PlayerTalkClass->ClearMenus();
983 player->CLOSE_GOSSIP_MENU();
987 target->
AI()->
SetData(1, player->getGender());
997 player->CLOSE_GOSSIP_MENU();
virtual void SetData(uint32, uint32)
Definition: UnitAI.h:140
Definition: ScriptedGossip.h:71
TC_GAME_API Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:611
Definition: go_scripts.cpp:953
Definition: Creature.h:467
Definition: go_scripts.cpp:950
Definition: go_scripts.cpp:949
CreatureAI * AI() const
Definition: Creature.h:525
#define GO_ANDERHOLS_SLIDER_CIDER_NOT_FOUND
Definition: go_scripts.cpp:945
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
Definition: go_scripts.cpp:954
Definition: go_scripts.cpp:952