TrinityCore
|
#include <G3D/CollisionDetection.h>
#include <G3D/AABox.h>
#include "Define.h"
#include "NodeValueAccess.h"
Go to the source code of this file.
Classes | |
class | VMAP::IntersectionCallBack< TValue > |
class | VMAP::MyCollisionDetection |
Namespaces | |
VMAP | |
Macros | |
#define | IR(x) (reinterpret_cast<G3D::uint32 const&>(x)) |
#define IR | ( | x | ) | (reinterpret_cast<G3D::uint32 const&>(x)) |