TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_daegarn Class Reference

Classes

struct  npc_daegarnAI
 

Public Member Functions

 npc_daegarn ()
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_daegarn::npc_daegarn ( )
inline
314 : CreatureScript("npc_daegarn") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_daegarn::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

398  {
399  return new npc_daegarnAI(creature);
400  }
bool npc_daegarn::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

317  {
318  if (quest->GetQuestId() == QUEST_DEFEAT_AT_RING)
319  {
320  if (npc_daegarnAI* pDaegarnAI = CAST_AI(npc_daegarn::npc_daegarnAI, creature->AI()))
321  pDaegarnAI->StartEvent(player->GetGUID());
322  }
323 
324  return true;
325  }
Definition: zone_howling_fjord.cpp:296
Definition: zone_howling_fjord.cpp:328
uint32 GetQuestId() const
Definition: QuestDef.h:304
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525

+ Here is the call graph for this function:


The documentation for this class was generated from the following file: