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npc_daegarn::npc_daegarnAI Struct Reference

Public Member Functions

 npc_daegarnAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void StartEvent (ObjectGuid uiGUID)
 
void JustSummoned (Creature *summon) override
 
void SummonGladiator (uint32 uiEntry)
 
void SummonedCreatureDies (Creature *summoned, Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
virtual void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool bEventInProgress
 
ObjectGuid uiPlayerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Todo:
make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))

Constructor & Destructor Documentation

npc_daegarn::npc_daegarnAI::npc_daegarnAI ( Creature creature)
inline
330  : ScriptedAI(creature)
331  {
332  Initialize();
333  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_howling_fjord.cpp:335

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Member Function Documentation

void npc_daegarn::npc_daegarnAI::Initialize ( void  )
inline
336  {
337  bEventInProgress = false;
339  }
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid uiPlayerGUID
Definition: zone_howling_fjord.cpp:342
bool bEventInProgress
Definition: zone_howling_fjord.cpp:341

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void npc_daegarn::npc_daegarnAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

360  {
362  {
363  if (player->IsAlive())
364  {
365  summon->SetWalk(false);
366  summon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
367  summon->AI()->AttackStart(player);
368  return;
369  }
370  }
371 
372  Reset();
373  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
CreatureAI * AI() const
Definition: Creature.h:525
void Reset() override
Definition: zone_howling_fjord.cpp:344
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
static float afCenter[]
Definition: zone_howling_fjord.cpp:309
ObjectGuid uiPlayerGUID
Definition: zone_howling_fjord.cpp:342
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_daegarn::npc_daegarnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

345  {
346  Initialize();
347  }
void Initialize()
Definition: zone_howling_fjord.cpp:335

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void npc_daegarn::npc_daegarnAI::StartEvent ( ObjectGuid  uiGUID)
inline
350  {
351  if (bEventInProgress)
352  return;
353 
354  uiPlayerGUID = uiGUID;
355 
357  }
void SummonGladiator(uint32 uiEntry)
Definition: zone_howling_fjord.cpp:375
Definition: zone_howling_fjord.cpp:298
ObjectGuid uiPlayerGUID
Definition: zone_howling_fjord.cpp:342
bool bEventInProgress
Definition: zone_howling_fjord.cpp:341

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void npc_daegarn::npc_daegarnAI::SummonedCreatureDies ( Creature summoned,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

381  {
382  uint32 uiEntry = 0;
383 
384  // will eventually reset the event if something goes wrong
385  switch (summoned->GetEntry())
386  {
387  case NPC_FIRJUS: uiEntry = NPC_JLARBORN; break;
388  case NPC_JLARBORN: uiEntry = NPC_YOROS; break;
389  case NPC_YOROS: uiEntry = NPC_OLUF; break;
390  case NPC_OLUF: Reset(); return;
391  }
392 
393  SummonGladiator(uiEntry);
394  }
void SummonGladiator(uint32 uiEntry)
Definition: zone_howling_fjord.cpp:375
Definition: zone_howling_fjord.cpp:299
Definition: zone_howling_fjord.cpp:298
uint32_t uint32
Definition: Define.h:150
Definition: zone_howling_fjord.cpp:301
void Reset() override
Definition: zone_howling_fjord.cpp:344
Definition: zone_howling_fjord.cpp:300
uint32 GetEntry() const
Definition: Object.h:107

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void npc_daegarn::npc_daegarnAI::SummonGladiator ( uint32  uiEntry)
inline
376  {
378  }
Creature *const me
Definition: CreatureAI.h:71
static float afSummon[]
Definition: zone_howling_fjord.cpp:308
Definition: Common.h:103
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool npc_daegarn::npc_daegarnAI::bEventInProgress
ObjectGuid npc_daegarn::npc_daegarnAI::uiPlayerGUID

The documentation for this struct was generated from the following file: