36 if (is->instance->IsHeroic())
uint32 const VictimCount
Definition: shattered_halls.h:25
Definition: forge_of_souls.h:33
Definition: Creature.h:467
const FactionSpawnerHelper executionerVictims[VictimCount]
Definition: shattered_halls.h:106
Definition: shattered_halls.h:48
float GetPositionY() const
Definition: Position.h:105
CreatureAI * AI() const
Definition: Creature.h:525
Definition: shattered_halls.h:46
virtual void DoAction(int32)
Definition: UnitAI.h:138
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
const Position Executioner
Definition: shattered_halls.h:91
Definition: InstanceScript.h:141
uint8_t uint8
Definition: Define.h:152
Definition: shattered_halls.h:88
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346