#include <SpellPackets.h>
WorldPackets::Spells::SendKnownSpells::SendKnownSpells |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1482
Implements WorldPackets::Packet.
std::vector< uint32 > KnownSpells
Definition: SpellPackets.h:122
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
bool InitialLogin
Definition: SpellPackets.h:121
uint32_t uint32
Definition: Define.h:150
void reserve(size_t ressize)
Definition: ByteBuffer.h:597
uint32_t uint32
Definition: g3dmath.h:168
bool WorldPackets::Spells::SendKnownSpells::InitialLogin = false |
std::vector<uint32> WorldPackets::Spells::SendKnownSpells::KnownSpells |
The documentation for this class was generated from the following files: