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npc_pandaren_monk::npc_pandaren_monkAI Struct Reference

Public Member Functions

 npc_pandaren_monkAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason why) override
 
void ReceiveEmote (Player *, uint32 emote) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from NullCreatureAI
static int Permissible (const Creature *)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_pandaren_monk::npc_pandaren_monkAI::npc_pandaren_monkAI ( Creature creature)
inline
2594 : NullCreatureAI(creature) { }
NullCreatureAI(Creature *c)
Definition: PassiveAI.cpp:24

Member Function Documentation

void npc_pandaren_monk::npc_pandaren_monkAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

2603  {
2604  if (!_EnterEvadeMode(why))
2605  return;
2606 
2607  Reset();
2608  }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:255
void Reset() override
Definition: npcs_special.cpp:2596
void npc_pandaren_monk::npc_pandaren_monkAI::ReceiveEmote ( Player ,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2611  {
2613  me->StopMoving();
2614 
2615  switch (emote)
2616  {
2617  case TEXT_EMOTE_BOW:
2619  break;
2620  case TEXT_EMOTE_DRINK:
2622  break;
2623  }
2624  }
Definition: npcs_special.cpp:2584
Definition: SharedDefines.h:2169
Definition: Unit.h:1110
EventMap _events
Definition: npcs_special.cpp:2660
Definition: npcs_special.cpp:2581
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
Definition: SharedDefines.h:2187
void npc_pandaren_monk::npc_pandaren_monkAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2597  {
2598  _events.Reset();
2600  }
void Reset()
Definition: EventMap.cpp:20
EventMap _events
Definition: npcs_special.cpp:2660
Definition: npcs_special.cpp:2581
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void npc_pandaren_monk::npc_pandaren_monkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

2627  {
2628  _events.Update(diff);
2629 
2630  if (Unit* owner = me->GetCharmerOrOwner())
2631  if (!me->IsWithinDist(owner, 30.f))
2633 
2634  while (uint32 eventId = _events.ExecuteEvent())
2635  {
2636  switch (eventId)
2637  {
2638  case EVENT_FOCUS:
2639  if (Unit* owner = me->GetCharmerOrOwner())
2640  me->SetFacingToObject(owner);
2642  break;
2643  case EVENT_EMOTE:
2646  break;
2647  case EVENT_FOLLOW:
2648  if (Unit* owner = me->GetCharmerOrOwner())
2650  break;
2651  case EVENT_DRINK:
2652  me->CastSpell(me, SPELL_PANDAREN_MONK, false);
2653  break;
2654  default:
2655  break;
2656  }
2657  }
2658  }
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:78
Definition: SharedDefines.h:2414
Definition: npcs_special.cpp:2584
Definition: Unit.h:1110
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: npcs_special.cpp:2582
EventMap _events
Definition: npcs_special.cpp:2660
Definition: npcs_special.cpp:2581
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true)
Definition: Unit.cpp:2849
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Unit * GetCharmerOrOwner() const
Definition: Unit.cpp:7627
uint32_t uint32
Definition: Define.h:150
Definition: npcs_special.cpp:2583
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: npcs_special.cpp:2580
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void HandleEmoteCommand(uint32 anim_id)
Definition: Unit.cpp:1444
#define PET_FOLLOW_DIST
Definition: PetDefines.h:77
Definition: Unit.h:1305
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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Member Data Documentation

EventMap npc_pandaren_monk::npc_pandaren_monkAI::_events
private

The documentation for this struct was generated from the following file: