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npc_azure_saboteur::npc_azure_saboteurAI Struct Reference

Public Member Functions

 npc_azure_saboteurAI (Creature *creature)
 
void StartMovement ()
 
void Reset () override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript * _instance
 
TaskScheduler _scheduler
 
uint32 _bossId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_azure_saboteur::npc_azure_saboteurAI::npc_azure_saboteurAI ( Creature *  creature)
inline
535  : ScriptedAI(creature)
536  {
537  _instance = creature->GetInstanceScript();
538 
539  if (_instance->GetData(DATA_WAVE_COUNT) == 6)
541  else
543  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: violet_hold.h:47
InstanceScript * _instance
Definition: violet_hold.cpp:620
uint32 _bossId
Definition: violet_hold.cpp:623
Definition: halls_of_reflection.h:42
Definition: violet_hold.h:46

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Member Function Documentation

void npc_azure_saboteur::npc_azure_saboteurAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

592  {
593  if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
594  {
595  _scheduler.Schedule(Seconds(0), [this](TaskContext task)
596  {
598 
599  if (task.GetRepeatCounter() < 2)
600  task.Repeat(Seconds(1));
601  else
602  {
603  task.Schedule(Seconds(2), [this](TaskContext /*task*/)
604  {
607  me->DespawnOrUnsummon(1000);
608  });
609  }
610  });
611  }
612  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: violet_hold.cpp:111
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
InstanceScript * _instance
Definition: violet_hold.cpp:620
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: MotionMaster.h:54
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:194
Definition: violet_hold.cpp:112
TaskScheduler _scheduler
Definition: violet_hold.cpp:621
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: violet_hold.h:62
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:522
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: TaskScheduler.h:411
Definition: zulaman.cpp:62

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void npc_azure_saboteur::npc_azure_saboteurAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

583  {
585  _scheduler.Schedule(Seconds(2), [this](TaskContext /*task*/)
586  {
587  StartMovement();
588  });
589  }
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskScheduler _scheduler
Definition: violet_hold.cpp:621
void StartMovement()
Definition: violet_hold.cpp:545
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:44
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:411

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void npc_azure_saboteur::npc_azure_saboteurAI::StartMovement ( )
inline
546  {
547  uint32 pathSize = 0;
548  G3D::Vector3 const* path = nullptr;
549 
550  switch (_bossId)
551  {
552  case DATA_MORAGG:
553  pathSize = SaboteurMoraggPathSize;
554  path = SaboteurMoraggPath;
555  break;
556  case DATA_EREKEM:
557  pathSize = SaboteurErekemPathSize;
558  path = SaboteurErekemPath;
559  break;
560  case DATA_ICHORON:
561  pathSize = SaboteurIchoronPathSize;
562  path = SaboteurIchoronPath;
563  break;
564  case DATA_LAVANTHOR:
565  pathSize = SaboteurLavanthorPathSize;
566  path = SaboteurLavanthorPath;
567  break;
568  case DATA_XEVOZZ:
569  pathSize = SaboteurXevozzPathSize;
570  path = SaboteurXevozzPath;
571  break;
572  case DATA_ZURAMAT:
573  pathSize = SaboteurZuramatPathSize;
574  path = SaboteurZuramatPath;
575  break;
576  }
577 
578  if (path)
579  me->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, path, pathSize, false);
580  }
uint32 const SaboteurErekemPathSize
Definition: violet_hold.cpp:258
G3D::Vector3 const SaboteurLavanthorPath[SaboteurLavanthorPathSize]
Definition: violet_hold.cpp:277
uint32 const SaboteurXevozzPathSize
Definition: violet_hold.cpp:284
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: violet_hold.h:52
uint32 const SaboteurMoraggPathSize
Definition: violet_hold.cpp:248
uint32 const SaboteurZuramatPathSize
Definition: violet_hold.cpp:293
G3D::Vector3 const SaboteurIchoronPath[SaboteurIchoronPathSize]
Definition: violet_hold.cpp:269
Definition: Vector3.h:58
uint32 _bossId
Definition: violet_hold.cpp:623
Creature *const me
Definition: CreatureAI.h:71
Definition: violet_hold.h:55
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:50
G3D::Vector3 const SaboteurZuramatPath[SaboteurZuramatPathSize]
Definition: violet_hold.cpp:294
Definition: violet_hold.h:54
G3D::Vector3 const SaboteurErekemPath[SaboteurErekemPathSize]
Definition: violet_hold.cpp:259
Definition: violet_hold.h:53
G3D::Vector3 const SaboteurXevozzPath[SaboteurXevozzPathSize]
Definition: violet_hold.cpp:285
G3D::Vector3 const SaboteurMoraggPath[SaboteurMoraggPathSize]
Definition: violet_hold.cpp:249
uint32 const SaboteurLavanthorPathSize
Definition: violet_hold.cpp:276
void MoveSmoothPath(uint32 pointId, G3D::Vector3 const *pathPoints, size_t pathSize, bool walk)
Definition: MotionMaster.cpp:422
Definition: zulaman.cpp:62
uint32 const SaboteurIchoronPathSize
Definition: violet_hold.cpp:268
Definition: violet_hold.h:51

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void npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

615  {
616  _scheduler.Update(diff);
617  }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
TaskScheduler _scheduler
Definition: violet_hold.cpp:621

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Member Data Documentation

uint32 npc_azure_saboteur::npc_azure_saboteurAI::_bossId
private
InstanceScript* npc_azure_saboteur::npc_azure_saboteurAI::_instance
private
TaskScheduler npc_azure_saboteur::npc_azure_saboteurAI::_scheduler
private

The documentation for this struct was generated from the following file: