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npc_azure_saboteur::npc_azure_saboteurAI Struct Reference

Public Member Functions

 npc_azure_saboteurAI (Creature *creature)
 
void StartMovement ()
 
void Reset () override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

InstanceScript_instance
 
TaskScheduler _scheduler
 
uint32 _bossId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_azure_saboteur::npc_azure_saboteurAI::npc_azure_saboteurAI ( Creature creature)
inline
535  : ScriptedAI(creature)
536  {
537  _instance = creature->GetInstanceScript();
538 
539  if (_instance->GetData(DATA_WAVE_COUNT) == 6)
541  else
543  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: violet_hold.h:47
InstanceScript * _instance
Definition: violet_hold.cpp:620
uint32 _bossId
Definition: violet_hold.cpp:623
Definition: halls_of_reflection.h:42
Definition: violet_hold.h:46

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Member Function Documentation

void npc_azure_saboteur::npc_azure_saboteurAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

592  {
593  if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
594  {
595  _scheduler.Schedule(Seconds(0), [this](TaskContext task)
596  {
598 
599  if (task.GetRepeatCounter() < 2)
600  task.Repeat(Seconds(1));
601  else
602  {
603  task.Schedule(Seconds(2), [this](TaskContext /*task*/)
604  {
607  me->DespawnOrUnsummon(1000);
608  });
609  }
610  });
611  }
612  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: violet_hold.cpp:111
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:482
InstanceScript * _instance
Definition: violet_hold.cpp:620
Creature *const me
Definition: CreatureAI.h:71
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: MotionMaster.h:54
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition: TaskScheduler.cpp:194
Definition: violet_hold.cpp:112
TaskScheduler _scheduler
Definition: violet_hold.cpp:621
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: violet_hold.h:62
TaskContext & Schedule(std::chrono::duration< _Rep, _Period > const &time, TaskScheduler::task_handler_t const &task)
Definition: TaskScheduler.h:522
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: TaskScheduler.h:411
Definition: zulaman.cpp:62

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void npc_azure_saboteur::npc_azure_saboteurAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

583  {
585  _scheduler.Schedule(Seconds(2), [this](TaskContext /*task*/)
586  {
587  StartMovement();
588  });
589  }
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition: Duration.h:27
TaskScheduler _scheduler
Definition: violet_hold.cpp:621
void StartMovement()
Definition: violet_hold.cpp:545
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:44
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:411

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void npc_azure_saboteur::npc_azure_saboteurAI::StartMovement ( )
inline
546  {
547  uint32 pathSize = 0;
548  G3D::Vector3 const* path = nullptr;
549 
550  switch (_bossId)
551  {
552  case DATA_MORAGG:
553  pathSize = SaboteurMoraggPathSize;
554  path = SaboteurMoraggPath;
555  break;
556  case DATA_EREKEM:
557  pathSize = SaboteurErekemPathSize;
558  path = SaboteurErekemPath;
559  break;
560  case DATA_ICHORON:
561  pathSize = SaboteurIchoronPathSize;
562  path = SaboteurIchoronPath;
563  break;
564  case DATA_LAVANTHOR:
565  pathSize = SaboteurLavanthorPathSize;
566  path = SaboteurLavanthorPath;
567  break;
568  case DATA_XEVOZZ:
569  pathSize = SaboteurXevozzPathSize;
570  path = SaboteurXevozzPath;
571  break;
572  case DATA_ZURAMAT:
573  pathSize = SaboteurZuramatPathSize;
574  path = SaboteurZuramatPath;
575  break;
576  }
577 
578  if (path)
579  me->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, path, pathSize, false);
580  }
uint32 const SaboteurErekemPathSize
Definition: violet_hold.cpp:258
G3D::Vector3 const SaboteurLavanthorPath[SaboteurLavanthorPathSize]
Definition: violet_hold.cpp:277
uint32 const SaboteurXevozzPathSize
Definition: violet_hold.cpp:284
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: violet_hold.h:52
uint32 const SaboteurMoraggPathSize
Definition: violet_hold.cpp:248
uint32 const SaboteurZuramatPathSize
Definition: violet_hold.cpp:293
G3D::Vector3 const SaboteurIchoronPath[SaboteurIchoronPathSize]
Definition: violet_hold.cpp:269
Definition: Vector3.h:58
uint32 _bossId
Definition: violet_hold.cpp:623
Creature *const me
Definition: CreatureAI.h:71
Definition: violet_hold.h:55
uint32_t uint32
Definition: Define.h:150
Definition: violet_hold.h:50
G3D::Vector3 const SaboteurZuramatPath[SaboteurZuramatPathSize]
Definition: violet_hold.cpp:294
Definition: violet_hold.h:54
G3D::Vector3 const SaboteurErekemPath[SaboteurErekemPathSize]
Definition: violet_hold.cpp:259
Definition: violet_hold.h:53
G3D::Vector3 const SaboteurXevozzPath[SaboteurXevozzPathSize]
Definition: violet_hold.cpp:285
G3D::Vector3 const SaboteurMoraggPath[SaboteurMoraggPathSize]
Definition: violet_hold.cpp:249
uint32 const SaboteurLavanthorPathSize
Definition: violet_hold.cpp:276
void MoveSmoothPath(uint32 pointId, G3D::Vector3 const *pathPoints, size_t pathSize, bool walk)
Definition: MotionMaster.cpp:422
Definition: zulaman.cpp:62
uint32 const SaboteurIchoronPathSize
Definition: violet_hold.cpp:268
Definition: violet_hold.h:51

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void npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

615  {
616  _scheduler.Update(diff);
617  }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
TaskScheduler _scheduler
Definition: violet_hold.cpp:621

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Member Data Documentation

uint32 npc_azure_saboteur::npc_azure_saboteurAI::_bossId
private
InstanceScript* npc_azure_saboteur::npc_azure_saboteurAI::_instance
private
TaskScheduler npc_azure_saboteur::npc_azure_saboteurAI::_scheduler
private

The documentation for this struct was generated from the following file: