#include <CombatPackets.h>
WorldPackets::Combat::SetSheathed::SetSheathed |
( |
WorldPacket && |
packet | ) |
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inline |
Definition: Opcodes.h:634
ClientPacket(WorldPacket &&packet)
Definition: Packet.h:62
void WorldPackets::Combat::SetSheathed::Read |
( |
| ) |
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overridevirtual |
Implements WorldPackets::Packet.
int32 CurrentSheathState
Definition: CombatPackets.h:167
WorldPacket _worldPacket
Definition: Packet.h:43
bool Animate
Definition: CombatPackets.h:168
bool ReadBit()
Definition: ByteBuffer.h:186
bool WorldPackets::Combat::SetSheathed::Animate = true |
int32 WorldPackets::Combat::SetSheathed::CurrentSheathState = 0 |
The documentation for this class was generated from the following files: