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npc_minigob_manabonk::npc_minigob_manabonkAI Struct Reference

Public Member Functions

 npc_minigob_manabonkAI (Creature *creature)
 
void Reset () override
 
Player * SelectTargetInDalaran ()
 
void SendMailToPlayer (Player *player)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_minigob_manabonk::npc_minigob_manabonkAI::npc_minigob_manabonkAI ( Creature *  creature)
inline
156  : ScriptedAI(creature)
157  {
158  me->setActive(true);
159  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Creature *const me
Definition: CreatureAI.h:71

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Member Function Documentation

void npc_minigob_manabonk::npc_minigob_manabonkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  me->SetVisible(false);
165  }
Definition: zone_dalaran.cpp:139
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap events
Definition: zone_dalaran.cpp:232

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Player* npc_minigob_manabonk::npc_minigob_manabonkAI::SelectTargetInDalaran ( )
inline
168  {
169  std::list<Player*> PlayerInDalaranList;
170  PlayerInDalaranList.clear();
171 
172  Map::PlayerList const &players = me->GetMap()->GetPlayers();
173  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
174  if (Player* player = itr->GetSource()->ToPlayer())
175  if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
176  PlayerInDalaranList.push_back(player);
177 
178  if (PlayerInDalaranList.empty())
179  return NULL;
180  return Trinity::Containers::SelectRandomContainerElement(PlayerInDalaranList);
181  }
Map * GetMap() const
Definition: Object.h:543
Definition: zone_dalaran.cpp:133
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
arena_t NULL
Definition: jemalloc_internal.h:624
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

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void npc_minigob_manabonk::npc_minigob_manabonkAI::SendMailToPlayer ( Player *  player)
inline
184  {
189  }
SQLTransaction BeginTransaction()
Begins an automanaged transaction pointer that will automatically rollback if not commited...
Definition: DatabaseWorkerPool.h:221
Definition: zone_dalaran.cpp:145
Definition: zone_dalaran.cpp:144
uint64_t uint64
Definition: g3dmath.h:170
Definition: zone_dalaran.cpp:146
void SendMailTo(SQLTransaction &trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0)
Definition: Mail.cpp:173
void CommitTransaction(SQLTransaction transaction)
Definition: DatabaseWorkerPool.cpp:179
Definition: Mail.h:47
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Definition: Mail.h:118
Creature *const me
Definition: CreatureAI.h:71
CharacterDatabaseWorkerPool CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
uint32 GetEntry() const
Definition: Object.h:107
int16_t int16
Definition: Define.h:147
Definition: Mail.h:40
Definition: Mail.h:104
Definition: Mail.h:83
std::shared_ptr< Transaction > SQLTransaction
Definition: Transaction.h:58

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void npc_minigob_manabonk::npc_minigob_manabonkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

192  {
193  events.Update(diff);
194 
195  while (uint32 eventId = events.ExecuteEvent())
196  {
197  switch (eventId)
198  {
199  case EVENT_SELECT_TARGET:
200  me->SetVisible(true);
202  if (Player* player = SelectTargetInDalaran())
203  {
204  me->NearTeleportTo(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f);
205  DoCast(player, SPELL_MANABONKED);
206  SendMailToPlayer(player);
207  }
209  break;
210  case EVENT_BLINK:
211  {
213  Position pos = me->GetRandomNearPosition(frand(15, 40));
217  break;
218  }
221  break;
222  case EVENT_DESPAWN:
224  break;
225  default:
226  break;
227  }
228  }
229  }
Definition: zone_dalaran.cpp:142
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float m_positionX
Definition: Position.h:52
Definition: zone_dalaran.cpp:141
Definition: zone_dalaran.cpp:139
Definition: zone_dalaran.cpp:137
Definition: zone_dalaran.cpp:136
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2643
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: zone_dalaran.cpp:140
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Player * SelectTargetInDalaran()
Definition: zone_dalaran.cpp:167
float m_positionZ
Definition: Position.h:54
void SendMailToPlayer(Player *player)
Definition: zone_dalaran.cpp:183
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Common.h:103
EventMap events
Definition: zone_dalaran.cpp:232
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: Position.h:27
Definition: zone_dalaran.cpp:135

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Member Data Documentation

EventMap npc_minigob_manabonk::npc_minigob_manabonkAI::events
private

The documentation for this struct was generated from the following file: