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npc_minigob_manabonk::npc_minigob_manabonkAI Struct Reference

Public Member Functions

 npc_minigob_manabonkAI (Creature *creature)
 
void Reset () override
 
PlayerSelectTargetInDalaran ()
 
void SendMailToPlayer (Player *player)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_minigob_manabonk::npc_minigob_manabonkAI::npc_minigob_manabonkAI ( Creature creature)
inline
156  : ScriptedAI(creature)
157  {
158  me->setActive(true);
159  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void setActive(bool isActiveObject)
Definition: Object.cpp:1473
Creature *const me
Definition: CreatureAI.h:71

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Member Function Documentation

void npc_minigob_manabonk::npc_minigob_manabonkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  me->SetVisible(false);
165  }
Definition: zone_dalaran.cpp:139
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Common.h:103
EventMap events
Definition: zone_dalaran.cpp:232

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Player* npc_minigob_manabonk::npc_minigob_manabonkAI::SelectTargetInDalaran ( )
inline
168  {
169  std::list<Player*> PlayerInDalaranList;
170  PlayerInDalaranList.clear();
171 
172  Map::PlayerList const &players = me->GetMap()->GetPlayers();
173  for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
174  if (Player* player = itr->GetSource()->ToPlayer())
175  if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
176  PlayerInDalaranList.push_back(player);
177 
178  if (PlayerInDalaranList.empty())
179  return NULL;
180  return Trinity::Containers::SelectRandomContainerElement(PlayerInDalaranList);
181  }
Map * GetMap() const
Definition: Object.h:543
Definition: zone_dalaran.cpp:133
C::value_type const & SelectRandomContainerElement(C const &container)
Definition: Containers.h:68
arena_t NULL
Definition: jemalloc_internal.h:624
iterator begin()
Definition: MapRefManager.h:37
Creature *const me
Definition: CreatureAI.h:71
Definition: LinkedList.h:141
PlayerList const & GetPlayers() const
Definition: Map.h:433
Definition: MapRefManager.h:26
iterator end()
Definition: MapRefManager.h:38

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void npc_minigob_manabonk::npc_minigob_manabonkAI::SendMailToPlayer ( Player player)
inline
184  {
189  }
SQLTransaction BeginTransaction()
Begins an automanaged transaction pointer that will automatically rollback if not commited...
Definition: DatabaseWorkerPool.h:221
Definition: zone_dalaran.cpp:145
Definition: zone_dalaran.cpp:144
uint64_t uint64
Definition: g3dmath.h:170
Definition: zone_dalaran.cpp:146
void SendMailTo(SQLTransaction &trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0)
Definition: Mail.cpp:173
void CommitTransaction(SQLTransaction transaction)
Definition: DatabaseWorkerPool.cpp:179
Definition: Mail.h:47
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Definition: Mail.h:118
Creature *const me
Definition: CreatureAI.h:71
CharacterDatabaseWorkerPool CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
uint32 GetEntry() const
Definition: Object.h:107
int16_t int16
Definition: Define.h:147
Definition: Mail.h:40
Definition: Mail.h:104
Definition: Mail.h:83
std::shared_ptr< Transaction > SQLTransaction
Definition: Transaction.h:58

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void npc_minigob_manabonk::npc_minigob_manabonkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

192  {
193  events.Update(diff);
194 
195  while (uint32 eventId = events.ExecuteEvent())
196  {
197  switch (eventId)
198  {
199  case EVENT_SELECT_TARGET:
200  me->SetVisible(true);
202  if (Player* player = SelectTargetInDalaran())
203  {
204  me->NearTeleportTo(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f);
205  DoCast(player, SPELL_MANABONKED);
206  SendMailToPlayer(player);
207  }
209  break;
210  case EVENT_BLINK:
211  {
213  Position pos = me->GetRandomNearPosition(frand(15, 40));
217  break;
218  }
221  break;
222  case EVENT_DESPAWN:
224  break;
225  default:
226  break;
227  }
228  }
229  }
Definition: zone_dalaran.cpp:142
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float m_positionX
Definition: Position.h:52
Definition: zone_dalaran.cpp:141
Definition: zone_dalaran.cpp:139
Definition: zone_dalaran.cpp:137
Definition: zone_dalaran.cpp:136
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
void NearTeleportTo(float x, float y, float z, float orientation, bool casting=false)
Definition: Unit.cpp:15407
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2643
void SetVisible(bool x)
Definition: Unit.cpp:10368
Definition: zone_dalaran.cpp:140
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Player * SelectTargetInDalaran()
Definition: zone_dalaran.cpp:167
float m_positionZ
Definition: Position.h:54
void SendMailToPlayer(Player *player)
Definition: zone_dalaran.cpp:183
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Common.h:103
EventMap events
Definition: zone_dalaran.cpp:232
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: Position.h:27
Definition: zone_dalaran.cpp:135

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Member Data Documentation

EventMap npc_minigob_manabonk::npc_minigob_manabonkAI::events
private

The documentation for this struct was generated from the following file: