1372 uint32 spellId =
RAND(71977, 72481, 72482, 72483);
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:583
static First const & RAND(First const &first, Second const &second, Rest const &...rest)
Definition: CreatureAIImpl.h:30
uint32_t uint32
Definition: Define.h:150
Unit * GetHitUnit()
Definition: SpellScript.cpp:441
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869