#include <GuildPackets.h>
WorldPackets::Guild::GuildRoster::GuildRoster |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1112
Implements WorldPackets::Packet.
73 for (GuildRosterMemberData
const& member :
MemberData)
std::string InfoText
Definition: GuildPackets.h:132
std::string WelcomeText
Definition: GuildPackets.h:131
int32 GuildFlags
Definition: GuildPackets.h:135
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
int32 NumAccounts
Definition: GuildPackets.h:134
void WriteString(std::string const &str)
Definition: ByteBuffer.h:540
std::vector< GuildRosterMemberData > MemberData
Definition: GuildPackets.h:130
void AppendPackedTime(time_t time)
Definition: ByteBuffer.h:680
uint32_t uint32
Definition: g3dmath.h:168
uint32 CreateDate
Definition: GuildPackets.h:133
void WriteBits(T value, int32 bits)
Definition: ByteBuffer.h:198
uint32 WorldPackets::Guild::GuildRoster::CreateDate = 0 |
int32 WorldPackets::Guild::GuildRoster::GuildFlags = 0 |
std::string WorldPackets::Guild::GuildRoster::InfoText |
int32 WorldPackets::Guild::GuildRoster::NumAccounts = 0 |
std::string WorldPackets::Guild::GuildRoster::WelcomeText |
The documentation for this class was generated from the following files: