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npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI Struct Reference

Public Member Functions

 npc_wizzlecrank_shredderAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void WaypointStart (uint32 PointId) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateEscortAI (uint32 Diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool IsPostEvent
 
uint32 PostEventTimer
 
uint32 PostEventCount
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::npc_wizzlecrank_shredderAI ( Creature creature)
inline
535  : npc_escortAI(creature)
536  {
537  IsPostEvent = false;
538  PostEventTimer = 1000;
539  PostEventCount = 0;
540  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
uint32 PostEventCount
Definition: zone_the_barrens.cpp:544
bool IsPostEvent
Definition: zone_the_barrens.cpp:542
uint32 PostEventTimer
Definition: zone_the_barrens.cpp:543

Member Function Documentation

void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

602  {
603  if (summoned->GetEntry() == NPC_PILOT_WIZZ)
605 
606  if (summoned->GetEntry() == NPC_MERCENARY)
607  summoned->AI()->AttackStart(me);
608  }
Definition: zone_the_barrens.cpp:524
Definition: Unit.h:214
Definition: zone_the_barrens.cpp:525
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
uint32 GetEntry() const
Definition: Object.h:107
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

547  {
549  {
552 
553  IsPostEvent = false;
554  PostEventTimer = 1000;
555  PostEventCount = 0;
556  }
557  }
Definition: Unit.h:214
Definition: Unit.h:207
uint32 PostEventCount
Definition: zone_the_barrens.cpp:544
bool IsPostEvent
Definition: zone_the_barrens.cpp:542
Definition: ScriptedEscortAI.h:47
uint32 PostEventTimer
Definition: zone_the_barrens.cpp:543
Creature *const me
Definition: CreatureAI.h:71
UnitStandStateType GetStandState() const
Definition: Unit.h:1488
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96

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void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::UpdateEscortAI ( uint32  Diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

611  {
612  if (!UpdateVictim())
613  {
614  if (IsPostEvent)
615  {
616  if (PostEventTimer <= Diff)
617  {
618  switch (PostEventCount)
619  {
620  case 0:
622  break;
623  case 1:
625  break;
626  case 2:
627  Talk(SAY_END);
628  break;
629  case 3:
630  if (Player* player = GetPlayerForEscort())
631  {
632  player->GroupEventHappens(QUEST_ESCAPE, me);
633  me->SummonCreature(NPC_PILOT_WIZZ, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000);
634  }
635  break;
636  }
637 
638  ++PostEventCount;
639  PostEventTimer = 5000;
640  }
641  else
642  PostEventTimer -= Diff;
643  }
644 
645  return;
646  }
647 
649  }
Definition: zone_the_barrens.cpp:524
Definition: zone_the_barrens.cpp:518
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 PostEventCount
Definition: zone_the_barrens.cpp:544
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
bool IsPostEvent
Definition: zone_the_barrens.cpp:542
uint32 PostEventTimer
Definition: zone_the_barrens.cpp:543
Creature *const me
Definition: CreatureAI.h:71
Definition: Object.h:56
Definition: zone_the_barrens.cpp:522
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_the_barrens.cpp:520
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_the_barrens.cpp:519
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

560  {
561  switch (waypointId)
562  {
563  case 0:
565  break;
566  case 9:
567  SetRun(false);
568  break;
569  case 17:
570  if (Creature* temp = me->SummonCreature(NPC_MERCENARY, 1128.489f, -3037.611f, 92.701f, 1.472f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
571  {
572  temp->AI()->Talk(SAY_MERCENARY);
573  me->SummonCreature(NPC_MERCENARY, 1160.172f, -2980.168f, 97.313f, 3.690f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
574  }
575  break;
576  case 24:
577  IsPostEvent = true;
578  break;
579  }
580  }
Definition: zone_the_barrens.cpp:525
Definition: zone_the_barrens.cpp:515
bool IsPostEvent
Definition: zone_the_barrens.cpp:542
Definition: Creature.h:467
Definition: zone_the_barrens.cpp:513
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:417
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::WaypointStart ( uint32  PointId)
inlineoverridevirtual

Reimplemented from npc_escortAI.

583  {
584  Player* player = GetPlayerForEscort();
585 
586  if (!player)
587  return;
588 
589  switch (PointId)
590  {
591  case 9:
592  Talk(SAY_STARTUP2, player);
593  break;
594  case 18:
595  Talk(SAY_PROGRESS_1, player);
596  SetRun();
597  break;
598  }
599  }
Definition: zone_the_barrens.cpp:516
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: zone_the_barrens.cpp:517
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetRun(bool on=true)
Definition: ScriptedEscortAI.cpp:417

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Member Data Documentation

bool npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::IsPostEvent
uint32 npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::PostEventCount
uint32 npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::PostEventTimer

The documentation for this struct was generated from the following file: