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npc_sinster_reflection::npc_sinster_reflectionAI Struct Reference

Public Member Functions

 npc_sinster_reflectionAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint8 victimClass
 
uint32 uiTimer [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sinster_reflection::npc_sinster_reflectionAI::npc_sinster_reflectionAI ( Creature *  creature)
inline
1292  : ScriptedAI(creature)
1293  {
1294  Initialize();
1295  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_kiljaeden.cpp:1297

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Member Function Documentation

void npc_sinster_reflection::npc_sinster_reflectionAI::Initialize ( void  )
inline
1298  {
1299  uiTimer[0] = 0;
1300  uiTimer[1] = 0;
1301  uiTimer[2] = 0;
1302  victimClass = 0;
1303  }
uint8 victimClass
Definition: boss_kiljaeden.cpp:1305
uint32 uiTimer[3]
Definition: boss_kiljaeden.cpp:1306

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void npc_sinster_reflection::npc_sinster_reflectionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1309  {
1310  Initialize();
1311  }
void Initialize()
Definition: boss_kiljaeden.cpp:1297

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void npc_sinster_reflection::npc_sinster_reflectionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1314  {
1315  if (!UpdateVictim())
1316  return;
1317 
1318  if ((victimClass == 0) && me->GetVictim())
1319  {
1321  switch (victimClass)
1322  {
1323  case CLASS_DRUID:
1324  break;
1325  case CLASS_HUNTER:
1326  break;
1327  case CLASS_MAGE:
1328  break;
1329  case CLASS_WARLOCK:
1330  break;
1331  case CLASS_WARRIOR:
1332  me->SetCanDualWield(true);
1333  break;
1334  case CLASS_PALADIN:
1335  break;
1336  case CLASS_PRIEST:
1337  break;
1338  case CLASS_SHAMAN:
1339  me->SetCanDualWield(true);
1340  break;
1341  case CLASS_ROGUE:
1342  me->SetCanDualWield(true);
1343  break;
1344  }
1345  }
1346 
1347  switch (victimClass)
1348  {
1349  case CLASS_DRUID:
1350  if (uiTimer[1] <= diff)
1351  {
1353  uiTimer[1] = urand(2000, 4000);
1354  }
1356  break;
1357  case CLASS_HUNTER:
1358  if (uiTimer[1] <= diff)
1359  {
1361  uiTimer[1] = urand(8000, 10000);
1362  }
1363  if (uiTimer[2] <= diff)
1364  {
1365  DoCastVictim(SPELL_SR_SHOOT, false);
1366  uiTimer[2] = urand(4000, 6000);
1367  }
1368  if (me->IsWithinMeleeRange(me->GetVictim(), 6))
1369  {
1370  if (uiTimer[0] <= diff)
1371  {
1373  uiTimer[0] = urand(6000, 8000);
1374  }
1376  }
1377  break;
1378  case CLASS_MAGE:
1379  if (uiTimer[1] <= diff)
1380  {
1382  uiTimer[1] = urand(2000, 4000);
1383  }
1385  break;
1386  case CLASS_WARLOCK:
1387  if (uiTimer[1] <= diff)
1388  {
1390  uiTimer[1] = urand(3000, 5000);
1391  }
1392  if (uiTimer[2] <= diff)
1393  {
1395  uiTimer[2] = urand(2000, 4000);
1396  }
1398  break;
1399  case CLASS_WARRIOR:
1400  if (uiTimer[1] <= diff)
1401  {
1403  uiTimer[1] = urand(9000, 11000);
1404  }
1406  break;
1407  case CLASS_PALADIN:
1408  if (uiTimer[1] <= diff)
1409  {
1411  uiTimer[1] = urand(6000, 8000);
1412  }
1413  if (uiTimer[2] <= diff)
1414  {
1416  uiTimer[2] = urand(2000, 4000);
1417  }
1419  break;
1420  case CLASS_PRIEST:
1421  if (uiTimer[1] <= diff)
1422  {
1424  uiTimer[1] = urand(4000, 6000);
1425  }
1426  if (uiTimer[2] <= diff)
1427  {
1428  DoCast(me, SPELL_SR_RENEW, false);
1429  uiTimer[2] = urand(6000, 8000);
1430  }
1432  break;
1433  case CLASS_SHAMAN:
1434  if (uiTimer[1] <= diff)
1435  {
1437  uiTimer[1] = urand(4000, 6000);
1438  }
1440  break;
1441  case CLASS_ROGUE:
1442  if (uiTimer[1] <= diff)
1443  {
1445  uiTimer[1] = urand(4000, 6000);
1446  }
1448  break;
1449  }
1450  TC_LOG_DEBUG("scripts", "Sinister-Timer");
1451  for (uint8 i = 0; i < 3; ++i)
1452  uiTimer[i] -= diff;
1453  }
Definition: SharedDefines.h:170
Unit * EnsureVictim() const
Definition: Unit.h:1381
void SetCanDualWield(bool value) override
Definition: Creature.cpp:1423
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_kiljaeden.cpp:135
Definition: boss_kiljaeden.cpp:117
uint8 victimClass
Definition: boss_kiljaeden.cpp:1305
#define TC_LOG_DEBUG(filterType__,...)
Definition: Log.h:198
Definition: boss_kiljaeden.cpp:119
Definition: SharedDefines.h:168
Definition: SharedDefines.h:167
Definition: boss_kiljaeden.cpp:126
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:171
Definition: boss_kiljaeden.cpp:132
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_kiljaeden.cpp:131
bool IsWithinMeleeRange(const Unit *obj, float dist=MELEE_RANGE) const
Definition: Unit.cpp:508
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: SharedDefines.h:173
Definition: boss_kiljaeden.cpp:129
Definition: SharedDefines.h:174
Definition: boss_kiljaeden.cpp:137
Definition: boss_kiljaeden.cpp:125
Definition: boss_kiljaeden.cpp:128
Definition: SharedDefines.h:169
uint32 uiTimer[3]
Definition: boss_kiljaeden.cpp:1306
uint8 getClass() const
Definition: Unit.h:1413
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_kiljaeden.cpp:116
Definition: boss_kiljaeden.cpp:121
Definition: SharedDefines.h:175
Definition: SharedDefines.h:177
Definition: boss_kiljaeden.cpp:123

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Member Data Documentation

uint32 npc_sinster_reflection::npc_sinster_reflectionAI::uiTimer[3]
uint8 npc_sinster_reflection::npc_sinster_reflectionAI::victimClass

The documentation for this struct was generated from the following file: