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boss_veklor::boss_veklorAI Struct Reference

Public Member Functions

bool IAmVeklor () override
 
 boss_veklorAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void CastSpellOnBug (Creature *target) override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *who) override
 
- Public Member Functions inherited from boss_twinemperorsAI
 boss_twinemperorsAI (Creature *creature)
 
void Initialize ()
 
void TwinReset ()
 
Creature * GetOtherBoss ()
 
void DamageTaken (Unit *, uint32 &damage) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterCombat (Unit *who) override
 
void SpellHit (Unit *caster, const SpellInfo *entry) override
 
void TryHealBrother (uint32 diff)
 
void TeleportToMyBrother ()
 
void SetAfterTeleport ()
 
bool TryActivateAfterTTelep (uint32 diff)
 
void MoveInLineOfSight (Unit *who) override
 
Creature * RespawnNearbyBugsAndGetOne ()
 
void HandleBugs (uint32 diff)
 
void CheckEnrage (uint32 diff)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 ShadowBolt_Timer
 
uint32 Blizzard_Timer
 
uint32 ArcaneBurst_Timer
 
uint32 Scorpions_Timer
 
- Public Attributes inherited from boss_twinemperorsAI
InstanceScript * instance
 
uint32 Heal_Timer
 
uint32 Teleport_Timer
 
bool AfterTeleport
 
uint32 AfterTeleportTimer
 
bool DontYellWhenDead
 
uint32 Abuse_Bug_Timer
 
uint32 BugsTimer
 
bool tspellcast
 
uint32 EnrageTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_veklor::boss_veklorAI::boss_veklorAI ( Creature *  creature)
inline
492  : boss_twinemperorsAI(creature)
493  {
494  Initialize();
495  }
boss_twinemperorsAI(Creature *creature)
Definition: boss_twinemperors.cpp:70
void Initialize()
Definition: boss_twinemperors.cpp:497

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Member Function Documentation

void boss_veklor::boss_veklorAI::AttackStart ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

587  {
588  if (!who)
589  return;
590 
591  if (who->isTargetableForAttack())
592  {
593  // VL doesn't melee
594  if (me->Attack(who, false))
595  {
597  me->AddThreat(who, 0.0f);
598  }
599  }
600  }
Definition: boss_twinemperors.cpp:62
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:7222
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
bool isTargetableForAttack(bool checkFakeDeath=true) const
Definition: Unit.cpp:9987

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void boss_veklor::boss_veklorAI::CastSpellOnBug ( Creature *  target)
inlineoverridevirtual

Implements boss_twinemperorsAI.

520  {
521  target->setFaction(14);
522  target->AddAura(SPELL_EXPLODEBUG, target);
523  target->SetFullHealth();
524  }
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
void setFaction(uint32 faction)
Definition: Unit.h:1467
void SetFullHealth()
Definition: Unit.h:1440
Definition: boss_twinemperors.cpp:38

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bool boss_veklor::boss_veklorAI::IAmVeklor ( )
inlineoverridevirtual

Implements boss_twinemperorsAI.

491 {return true;}
void boss_veklor::boss_veklorAI::Initialize ( void  )
inline
498  {
499  ShadowBolt_Timer = 0;
500  Blizzard_Timer = urand(15000, 20000);
501  ArcaneBurst_Timer = 1000;
502  Scorpions_Timer = urand(7000, 14000);
503  }
uint32 ShadowBolt_Timer
Definition: boss_twinemperors.cpp:505
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 ArcaneBurst_Timer
Definition: boss_twinemperors.cpp:507
uint32 Scorpions_Timer
Definition: boss_twinemperors.cpp:508
uint32 Blizzard_Timer
Definition: boss_twinemperors.cpp:506

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void boss_veklor::boss_veklorAI::Reset ( )
inlineoverridevirtual

Implements boss_twinemperorsAI.

511  {
512  TwinReset();
513  Initialize();
514 
515  //Added. Can be removed if its included in DB.
517  }
Definition: SharedDefines.h:1863
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
void Initialize()
Definition: boss_twinemperors.cpp:497
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
void TwinReset()
Definition: boss_twinemperors.cpp:105

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void boss_veklor::boss_veklorAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

527  {
528  //Return since we have no target
529  if (!UpdateVictim())
530  return;
531 
532  // reset arcane burst after teleport - we need to do this because
533  // when VL jumps to VN's location there will be a warrior who will get only 2s to run away
534  // which is almost impossible
535  if (AfterTeleport)
536  ArcaneBurst_Timer = 5000;
537  if (!TryActivateAfterTTelep(diff))
538  return;
539 
540  //ShadowBolt_Timer
541  if (ShadowBolt_Timer <= diff)
542  {
543  if (!me->IsWithinDist(me->GetVictim(), 45.0f))
545  else
547  ShadowBolt_Timer = 2000;
548  } else ShadowBolt_Timer -= diff;
549 
550  //Blizzard_Timer
551  if (Blizzard_Timer <= diff)
552  {
553  Unit* target = NULL;
554  target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
555  if (target)
556  DoCast(target, SPELL_BLIZZARD);
557  Blizzard_Timer = 15000 + rand32() % 15000;
558  } else Blizzard_Timer -= diff;
559 
560  if (ArcaneBurst_Timer <= diff)
561  {
563  {
564  DoCast(mvic, SPELL_ARCANEBURST);
565  ArcaneBurst_Timer = 5000;
566  }
567  } else ArcaneBurst_Timer -= diff;
568 
569  HandleBugs(diff);
570 
571  //Heal brother when 60yrds close
572  TryHealBrother(diff);
573 
574  //Teleporting to brother
575  if (Teleport_Timer <= diff)
576  {
578  } else Teleport_Timer -= diff;
579 
580  CheckEnrage(diff);
581 
582  //VL doesn't melee
583  //DoMeleeAttackIfReady();
584  }
Definition: boss_twinemperors.cpp:62
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool TryActivateAfterTTelep(uint32 diff)
Definition: boss_twinemperors.cpp:250
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
uint32 ShadowBolt_Timer
Definition: boss_twinemperors.cpp:505
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void CheckEnrage(uint32 diff)
Definition: boss_twinemperors.cpp:378
Definition: boss_twinemperors.cpp:45
arena_t NULL
Definition: jemalloc_internal.h:624
void HandleBugs(uint32 diff)
Definition: boss_twinemperors.cpp:348
Definition: boss_twinemperors.cpp:44
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
void TeleportToMyBrother()
Definition: boss_twinemperors.cpp:215
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
bool AfterTeleport
Definition: boss_twinemperors.cpp:94
#define NOMINAL_MELEE_RANGE
Definition: Object.h:47
uint32 rand32()
Definition: Random.cpp:64
uint32 Teleport_Timer
Definition: boss_twinemperors.cpp:93
uint32 ArcaneBurst_Timer
Definition: boss_twinemperors.cpp:507
Definition: boss_twinemperors.cpp:43
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
void TryHealBrother(uint32 diff)
Definition: boss_twinemperors.cpp:199
Definition: UnitAI.h:38
uint32 Blizzard_Timer
Definition: boss_twinemperors.cpp:506

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Member Data Documentation

uint32 boss_veklor::boss_veklorAI::ArcaneBurst_Timer
uint32 boss_veklor::boss_veklorAI::Blizzard_Timer
uint32 boss_veklor::boss_veklorAI::Scorpions_Timer
uint32 boss_veklor::boss_veklorAI::ShadowBolt_Timer

The documentation for this struct was generated from the following file: