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boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI Struct Reference

Public Member Functions

 boss_watchkeeper_gargolmarAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void MoveInLineOfSight (Unit *who) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

bool hasTaunted
 
bool yelledForHeal
 
bool retaliation
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::boss_watchkeeper_gargolmarAI ( Creature creature)
inline
62  {
63  Initialize();
64  }
Definition: hellfire_ramparts.h:28
void Initialize()
Definition: boss_watchkeeper_gargolmar.cpp:66
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

80  {
81  Talk(SAY_AGGRO);
84  _EnterCombat();
85  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_watchkeeper_gargolmar.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_watchkeeper_gargolmar.cpp:35
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_watchkeeper_gargolmar.cpp:50

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::Initialize ( void  )
inline
67  {
68  hasTaunted = false;
69  yelledForHeal = false;
70  retaliation = false;
71  }
bool hasTaunted
Definition: boss_watchkeeper_gargolmar.cpp:171
bool yelledForHeal
Definition: boss_watchkeeper_gargolmar.cpp:172
bool retaliation
Definition: boss_watchkeeper_gargolmar.cpp:173

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

114  {
115  Talk(SAY_DIE);
116  _JustDied();
117  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_watchkeeper_gargolmar.cpp:37

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  Talk(SAY_KILL);
111  }
Definition: boss_watchkeeper_gargolmar.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

88  {
89  if (!me->GetVictim() && me->CanCreatureAttack(who))
90  {
91  if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
92  return;
93 
94  float attackRadius = me->GetAttackDistance(who);
95  if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
96  {
97  //who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
98  AttackStart(who);
99  }
100  else if (!hasTaunted && me->IsWithinDistInMap(who, 60.0f))
101  {
102  Talk(SAY_TAUNT);
103  hasTaunted = true;
104  }
105  }
106  }
Definition: boss_watchkeeper_gargolmar.cpp:32
bool IsWithinLOSInMap(WorldObject const *obj) const
Definition: Object.cpp:1584
#define CREATURE_Z_ATTACK_RANGE
Definition: Creature.h:459
float GetDistanceZ(WorldObject const *obj) const
Definition: Object.cpp:1546
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Creature *const me
Definition: CreatureAI.h:71
float GetAttackDistance(Unit const *player) const
Definition: Creature.cpp:1586
Unit * GetVictim() const
Definition: Unit.h:1379
bool hasTaunted
Definition: boss_watchkeeper_gargolmar.cpp:171
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
bool CanFly() const override
Definition: Creature.h:500
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
bool CanCreatureAttack(Unit const *victim, bool force=true) const
Definition: Creature.cpp:2170

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

74  {
75  Initialize();
76  _Reset();
77  }
void Initialize()
Definition: boss_watchkeeper_gargolmar.cpp:66
void _Reset()
Definition: ScriptedCreature.cpp:457

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void boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

120  {
121  if (!UpdateVictim())
122  return;
123 
124  events.Update(diff);
125 
126  while (uint32 eventId = events.ExecuteEvent())
127  {
128  switch (eventId)
129  {
130  case EVENT_MORTAL_WOUND:
133  break;
134  case EVENT_SURGE:
135  Talk(SAY_SURGE);
136  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
137  DoCast(target, SPELL_SURGE);
138  events.ScheduleEvent(EVENT_SURGE, urand (5000, 13000));
139  break;
140  case EVENT_RETALIATION:
143  break;
144  default:
145  break;
146  }
147  }
148 
149  if (!retaliation)
150  {
151  if (HealthBelowPct(20))
152  {
154  retaliation = true;
155  }
156  }
157 
158  if (!yelledForHeal)
159  {
160  if (HealthBelowPct(40))
161  {
162  Talk(SAY_HEAL);
163  yelledForHeal = true;
164  }
165  }
166 
168  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_watchkeeper_gargolmar.cpp:43
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_watchkeeper_gargolmar.cpp:51
Definition: boss_watchkeeper_gargolmar.cpp:44
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Definition: boss_watchkeeper_gargolmar.cpp:42
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_watchkeeper_gargolmar.cpp:49
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
bool yelledForHeal
Definition: boss_watchkeeper_gargolmar.cpp:172
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_watchkeeper_gargolmar.cpp:33
Definition: boss_watchkeeper_gargolmar.cpp:34
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_watchkeeper_gargolmar.cpp:50
Definition: Unit.h:1305
bool retaliation
Definition: boss_watchkeeper_gargolmar.cpp:173

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Member Data Documentation

bool boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::hasTaunted
private
bool boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::retaliation
private
bool boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmarAI::yelledForHeal
private

The documentation for this struct was generated from the following file: