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npc_ragin_flames::npc_ragin_flamesAI Struct Reference

Public Member Functions

 npc_ragin_flamesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 inferno_Timer
 
uint32 flame_timer
 
uint32 Check_Timer
 
bool onlyonce
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_ragin_flames::npc_ragin_flamesAI::npc_ragin_flamesAI ( Creature creature)
inline
152  : ScriptedAI(creature)
153  {
154  Initialize();
155  instance = creature->GetInstanceScript();
156  }
InstanceScript * instance
Definition: boss_nethermancer_sepethrea.cpp:166
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
void Initialize()
Definition: boss_nethermancer_sepethrea.cpp:158

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Member Function Documentation

void npc_ragin_flames::npc_ragin_flamesAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

183  {
184  }
void npc_ragin_flames::npc_ragin_flamesAI::Initialize ( void  )
inline
159  {
160  inferno_Timer = 10000;
161  flame_timer = 500;
162  Check_Timer = 2000;
163  onlyonce = false;
164  }
bool onlyonce
Definition: boss_nethermancer_sepethrea.cpp:172
uint32 flame_timer
Definition: boss_nethermancer_sepethrea.cpp:169
uint32 inferno_Timer
Definition: boss_nethermancer_sepethrea.cpp:168
uint32 Check_Timer
Definition: boss_nethermancer_sepethrea.cpp:170

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void npc_ragin_flames::npc_ragin_flamesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

175  {
176  Initialize();
179  me->SetSpeed(MOVE_RUN, DUNGEON_MODE(0.5f, 0.7f));
180  }
Definition: SharedDefines.h:1863
Definition: SharedDefines.h:303
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
Definition: Unit.cpp:9615
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
Definition: Unit.h:600
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:277
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
void Initialize()
Definition: boss_nethermancer_sepethrea.cpp:158

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void npc_ragin_flames::npc_ragin_flamesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

187  {
188  //Check_Timer
189  if (Check_Timer <= diff)
190  {
192  {
193  //remove
195  me->RemoveCorpse();
196  }
197  Check_Timer = 1000;
198  } else Check_Timer -= diff;
199 
200  if (!UpdateVictim())
201  return;
202 
203  if (!onlyonce)
204  {
205  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
206  me->GetMotionMaster()->MoveChase(target);
207  onlyonce = true;
208  }
209 
210  if (inferno_Timer <= diff)
211  {
213  me->TauntApply(me->GetVictim());
214  inferno_Timer = 10000;
215  } else inferno_Timer -= diff;
216 
217  if (flame_timer <= diff)
218  {
220  flame_timer = 500;
221  } else flame_timer -=diff;
222 
224  }
InstanceScript * instance
Definition: boss_nethermancer_sepethrea.cpp:166
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool onlyonce
Definition: boss_nethermancer_sepethrea.cpp:172
Definition: Unit.h:542
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 flame_timer
Definition: boss_nethermancer_sepethrea.cpp:169
Creature *const me
Definition: CreatureAI.h:71
void setDeathState(DeathState s) override
Definition: Creature.cpp:1624
Definition: UnitAI.h:35
uint32 inferno_Timer
Definition: boss_nethermancer_sepethrea.cpp:168
Definition: InstanceScript.h:59
Unit * GetVictim() const
Definition: Unit.h:1379
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
uint32 Check_Timer
Definition: boss_nethermancer_sepethrea.cpp:170
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_nethermancer_sepethrea.cpp:48
Definition: mechanar.h:30
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_nethermancer_sepethrea.cpp:50
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709
Definition: Unit.h:1305

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Member Data Documentation

uint32 npc_ragin_flames::npc_ragin_flamesAI::Check_Timer
uint32 npc_ragin_flames::npc_ragin_flamesAI::flame_timer
uint32 npc_ragin_flames::npc_ragin_flamesAI::inferno_Timer
InstanceScript* npc_ragin_flames::npc_ragin_flamesAI::instance
bool npc_ragin_flames::npc_ragin_flamesAI::onlyonce

The documentation for this struct was generated from the following file: