TrinityCore
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#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "blackwing_lair.h"
Classes | |
class | instance_blackwing_lair |
struct | instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript |
Functions | |
void | AddSC_instance_blackwing_lair () |
Variables | |
DoorData const | doorData [] |
ObjectData const | creatureData [] |
Position const | SummonPosition [8] |
uint32 const | Entry [5] = {12422, 12458, 12416, 12420, 12459} |
void AddSC_instance_blackwing_lair | ( | ) |
ObjectData const creatureData[] |