242 summon->SetInCombatWithZone();
253 nefarius->SetPhaseMask(1,
true);
254 nefarius->setActive(
true);
256 nefarius->GetMotionMaster()->MoveTargetedHome();
Definition: blackwing_lair.h:71
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Creature * GetCreature(uint32 type)
Definition: InstanceScript.h:180
EventMap _events
Definition: instance_blackwing_lair.cpp:265
Definition: blackwing_lair.h:79
Definition: blackwing_lair.h:72
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: blackwing_lair.h:39
Definition: Creature.h:467
bool Empty() const
Definition: EventMap.h:81
Entry
Definition: boss_headless_horseman.cpp:50
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Map * instance
Definition: InstanceScript.h:148
Position const SummonPosition[8]
Definition: instance_blackwing_lair.cpp:49
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
Definition: blackwing_lair.h:29
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
uint8_t uint8
Definition: Define.h:152
Definition: blackwing_lair.h:73