TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_kinetic_bomb::npc_kinetic_bombAI Struct Reference

Public Member Functions

 npc_kinetic_bombAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
float _x
 
float _y
 
float _groundZ
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_kinetic_bomb::npc_kinetic_bombAI::npc_kinetic_bombAI ( Creature creature)
inline
1220  : ScriptedAI(creature)
1221  {
1222  _x = 0.f;
1223  _y = 0.f;
1224  _groundZ = 0.f;
1225  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
float _x
Definition: boss_blood_prince_council.cpp:1274
float _y
Definition: boss_blood_prince_council.cpp:1275
float _groundZ
Definition: boss_blood_prince_council.cpp:1276

Member Function Documentation

void npc_kinetic_bomb::npc_kinetic_bombAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1240  {
1241  if (action == SPELL_KINETIC_BOMB_EXPLOSION)
1243  else if (action == ACTION_KINETIC_BOMB_JUMP)
1244  {
1246  me->GetMotionMaster()->MoveCharge(_x, _y, me->GetPositionZ() + 100.0f, me->GetSpeed(MOVE_RUN), 0);
1248  }
1249  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_blood_prince_council.cpp:143
float _x
Definition: boss_blood_prince_council.cpp:1274
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, bool generatePath=false)
Definition: MotionMaster.cpp:465
float _y
Definition: boss_blood_prince_council.cpp:1275
Creature *const me
Definition: CreatureAI.h:71
float GetPositionZ() const
Definition: Position.h:106
EventMap _events
Definition: boss_blood_prince_council.cpp:1273
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: Unit.h:600
Definition: boss_blood_prince_council.cpp:107
Definition: boss_blood_prince_council.cpp:133
Definition: boss_blood_prince_council.cpp:106
Definition: boss_blood_prince_council.cpp:134

+ Here is the call graph for this function:

void npc_kinetic_bomb::npc_kinetic_bombAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1228  {
1229  _events.Reset();
1230  me->SetWalk(true);
1231  me->CastSpell(me, SPELL_UNSTABLE, true);
1234  me->GetPosition(_x, _y, _groundZ);
1235  me->DespawnOrUnsummon(60000);
1236  _groundZ = me->GetMap()->GetHeight(me->GetPhaseMask(), _x, _y, _groundZ, true, 500.0f);
1237  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Map * GetMap() const
Definition: Object.h:543
Definition: boss_blood_prince_council.cpp:105
float _x
Definition: boss_blood_prince_council.cpp:1274
void Reset()
Definition: EventMap.cpp:20
Definition: Unit.h:1129
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
float _y
Definition: boss_blood_prince_council.cpp:1275
Definition: boss_blood_prince_council.cpp:104
Creature *const me
Definition: CreatureAI.h:71
uint32 GetPhaseMask() const
Definition: Object.h:461
void GetPosition(float &x, float &y) const
Definition: Position.h:109
EventMap _events
Definition: boss_blood_prince_council.cpp:1273
float _groundZ
Definition: boss_blood_prince_council.cpp:1276
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void SetReactState(ReactStates st)
Definition: Creature.h:502
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

+ Here is the call graph for this function:

void npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1252  {
1253  _events.Update(diff);
1254 
1255  while (uint32 eventId = _events.ExecuteEvent())
1256  {
1257  switch (eventId)
1258  {
1259  case EVENT_BOMB_DESPAWN:
1260  me->SetVisible(false);
1261  me->DespawnOrUnsummon(5000);
1262  break;
1265  break;
1266  default:
1267  break;
1268  }
1269  }
1270  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
float _x
Definition: boss_blood_prince_council.cpp:1274
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:10526
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, bool generatePath=false)
Definition: MotionMaster.cpp:465
Definition: Unit.h:599
float _y
Definition: boss_blood_prince_council.cpp:1275
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
EventMap _events
Definition: boss_blood_prince_council.cpp:1273
uint32_t uint32
Definition: Define.h:150
void Update(uint32 time)
Definition: EventMap.h:54
float _groundZ
Definition: boss_blood_prince_council.cpp:1276
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_blood_prince_council.cpp:133
Definition: boss_blood_prince_council.cpp:150
Definition: boss_blood_prince_council.cpp:134

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_kinetic_bomb::npc_kinetic_bombAI::_events
private
float npc_kinetic_bomb::npc_kinetic_bombAI::_groundZ
private
float npc_kinetic_bomb::npc_kinetic_bombAI::_x
private
float npc_kinetic_bomb::npc_kinetic_bombAI::_y
private

The documentation for this struct was generated from the following file: