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| | go_finklesteins_cauldron () |
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| bool | OnGossipHello (Player *player, GameObject *) override |
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| virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *) |
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| virtual bool | OnGossipSelect (Player *, GameObject *, uint32, uint32) |
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| virtual bool | OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *) |
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| virtual bool | OnQuestAccept (Player *, GameObject *, Quest const *) |
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| virtual bool | OnQuestReward (Player *, GameObject *, Quest const *, uint32) |
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| virtual uint32 | GetDialogStatus (Player *, GameObject *) |
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| virtual void | OnDestroyed (GameObject *, Player *) |
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| virtual void | OnDamaged (GameObject *, Player *) |
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| virtual void | OnLootStateChanged (GameObject *, uint32, Unit *) |
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| virtual void | OnGameObjectStateChanged (GameObject *, uint32) |
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| virtual GameObjectAI * | GetAI (GameObject *) const |
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| const std::string & | GetName () const |
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| virtual void | OnUpdate (GameObject *, uint32) |
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| go_finklesteins_cauldron::go_finklesteins_cauldron |
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GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592
The documentation for this class was generated from the following file: