#include <SpellPackets.h>
WorldPackets::Spells::LearnedSpells::LearnedSpells |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1155
Implements WorldPackets::Packet.
std::vector< int32 > SpellID
Definition: SpellPackets.h:391
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
int32_t int32
Definition: Define.h:146
bool SuppressMessaging
Definition: SpellPackets.h:392
uint32_t uint32
Definition: g3dmath.h:168
std::vector<int32> WorldPackets::Spells::LearnedSpells::SpellID |
bool WorldPackets::Spells::LearnedSpells::SuppressMessaging = false |
The documentation for this class was generated from the following files: