247 summon->SetVisible(
false);
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
#define CaribouTrapsNum
Definition: item_scripts.cpp:213
Definition: TemporarySummon.h:40
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
arena_t NULL
Definition: jemalloc_internal.h:624
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
const uint32 CaribouTraps[CaribouTrapsNum]
Definition: item_scripts.cpp:214
float GetOrientation() const
Definition: Position.h:107
float GetPositionY() const
Definition: Position.h:105
G3D::int16 z
Definition: Vector3int16.h:46
Definition: item_scripts.cpp:209
float GetPositionZ() const
Definition: Position.h:106
G3D::int16 y
Definition: Vector2int16.h:38
Definition: GameObject.h:880
Definition: item_scripts.cpp:210
Definition: UpdateFields.h:109
uint8_t uint8
Definition: Define.h:152
G3D::int16 x
Definition: Vector2int16.h:37
float GetPositionX() const
Definition: Position.h:104
float GetObjectSize() const
Definition: Object.cpp:2656
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0) const
Definition: Object.cpp:2623