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boss_sartura.cpp File Reference
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+ Include dependency graph for boss_sartura.cpp:

Classes

class  boss_sartura
 
struct  boss_sartura::boss_sarturaAI
 
class  npc_sartura_royal_guard
 
struct  npc_sartura_royal_guard::npc_sartura_royal_guardAI
 

Enumerations

enum  Sartura {
  SAY_AGGRO = 0, SAY_SLAY = 1, SAY_DEATH = 2, SPELL_WHIRLWIND = 26083,
  SPELL_ENRAGE = 28747, SPELL_ENRAGEHARD = 28798, SPELL_WHIRLWINDADD = 26038, SPELL_KNOCKBACK = 26027
}
 

Functions

void AddSC_boss_sartura ()
 

Enumeration Type Documentation

enum Sartura
Enumerator
SAY_AGGRO 
SAY_SLAY 
SAY_DEATH 
SPELL_WHIRLWIND 
SPELL_ENRAGE 
SPELL_ENRAGEHARD 
SPELL_WHIRLWINDADD 
SPELL_KNOCKBACK 
30 {
31  SAY_AGGRO = 0,
32  SAY_SLAY = 1,
33  SAY_DEATH = 2,
34 
35  SPELL_WHIRLWIND = 26083,
36  SPELL_ENRAGE = 28747, //Not sure if right ID.
37  SPELL_ENRAGEHARD = 28798,
38 
39 //Guard Spell
40  SPELL_WHIRLWINDADD = 26038,
41  SPELL_KNOCKBACK = 26027
42 };
Definition: boss_sartura.cpp:37
Definition: boss_sartura.cpp:40
Definition: boss_sartura.cpp:36
Definition: boss_sartura.cpp:32
Definition: boss_sartura.cpp:33
Definition: boss_sartura.cpp:31
Definition: boss_sartura.cpp:41
Definition: boss_sartura.cpp:35

Function Documentation

void AddSC_boss_sartura ( )
318 {
319  new boss_sartura();
321 }
Definition: boss_sartura.cpp:194
Definition: boss_sartura.cpp:44

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