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boss_sartura::boss_sarturaAI Struct Reference

Public Member Functions

 boss_sarturaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 WhirlWind_Timer
 
uint32 WhirlWindRandom_Timer
 
uint32 WhirlWindEnd_Timer
 
uint32 AggroReset_Timer
 
uint32 AggroResetEnd_Timer
 
uint32 EnrageHard_Timer
 
bool Enraged
 
bool EnragedHard
 
bool WhirlWind
 
bool AggroReset
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_sartura::boss_sarturaAI::boss_sarturaAI ( Creature creature)
inline
56  : ScriptedAI(creature)
57  {
58  Initialize();
59  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: boss_sartura.cpp:61

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Member Function Documentation

void boss_sartura::boss_sarturaAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

94  {
95  Talk(SAY_AGGRO);
96  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sartura.cpp:31

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void boss_sartura::boss_sarturaAI::Initialize ( void  )
inline
62  {
63  WhirlWind_Timer = 30000;
64  WhirlWindRandom_Timer = urand(3000, 7000);
65  WhirlWindEnd_Timer = 15000;
66  AggroReset_Timer = urand(45000, 55000);
67  AggroResetEnd_Timer = 5000;
68  EnrageHard_Timer = 10 * 60000;
69 
70  WhirlWind = false;
71  AggroReset = false;
72  Enraged = false;
73  EnragedHard = false;
74  }
bool Enraged
Definition: boss_sartura.cpp:83
bool WhirlWind
Definition: boss_sartura.cpp:85
uint32 EnrageHard_Timer
Definition: boss_sartura.cpp:81
uint32 AggroReset_Timer
Definition: boss_sartura.cpp:79
uint32 WhirlWindRandom_Timer
Definition: boss_sartura.cpp:77
uint32 AggroResetEnd_Timer
Definition: boss_sartura.cpp:80
bool AggroReset
Definition: boss_sartura.cpp:86
bool EnragedHard
Definition: boss_sartura.cpp:84
uint32 WhirlWind_Timer
Definition: boss_sartura.cpp:76
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32 WhirlWindEnd_Timer
Definition: boss_sartura.cpp:78

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void boss_sartura::boss_sarturaAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

99  {
100  Talk(SAY_DEATH);
101  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sartura.cpp:33

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void boss_sartura::boss_sarturaAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

104  {
105  Talk(SAY_SLAY);
106  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_sartura.cpp:32

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void boss_sartura::boss_sarturaAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

89  {
90  Initialize();
91  }
void Initialize()
Definition: boss_sartura.cpp:61

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void boss_sartura::boss_sarturaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

109  {
110  //Return since we have no target
111  if (!UpdateVictim())
112  return;
113 
114  if (WhirlWind)
115  {
116  if (WhirlWindRandom_Timer <= diff)
117  {
118  //Attack random Gamers
119  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
120  {
121  me->AddThreat(target, 1.0f);
122  me->TauntApply(target);
123  AttackStart(target);
124  }
125  WhirlWindRandom_Timer = urand(3000, 7000);
126  } else WhirlWindRandom_Timer -= diff;
127 
128  if (WhirlWindEnd_Timer <= diff)
129  {
130  WhirlWind = false;
131  WhirlWind_Timer = urand(25000, 40000);
132  } else WhirlWindEnd_Timer -= diff;
133  }
134 
135  if (!WhirlWind)
136  {
137  if (WhirlWind_Timer <= diff)
138  {
140  WhirlWind = true;
141  WhirlWindEnd_Timer = 15000;
142  } else WhirlWind_Timer -= diff;
143 
144  if (AggroReset_Timer <= diff)
145  {
146  //Attack random Gamers
147  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true))
148  {
149  me->AddThreat(target, 1.0f);
150  me->TauntApply(target);
151  AttackStart(target);
152  }
153  AggroReset = true;
154  AggroReset_Timer = urand(2000, 5000);
155  } else AggroReset_Timer -= diff;
156 
157  if (AggroReset)
158  {
159  if (AggroResetEnd_Timer <= diff)
160  {
161  AggroReset = false;
162  AggroResetEnd_Timer = 5000;
163  AggroReset_Timer = urand(35000, 45000);
164  } else AggroResetEnd_Timer -= diff;
165  }
166 
167  //If she is 20% enrage
168  if (!Enraged)
169  {
170  if (!HealthAbovePct(20) && !me->IsNonMeleeSpellCast(false))
171  {
173  Enraged = true;
174  }
175  }
176 
177  //After 10 minutes hard enrage
178  if (!EnragedHard)
179  {
180  if (EnrageHard_Timer <= diff)
181  {
183  EnragedHard = true;
184  } else EnrageHard_Timer -= diff;
185  }
186 
188  }
189  }
bool Enraged
Definition: boss_sartura.cpp:83
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_sartura.cpp:37
bool WhirlWind
Definition: boss_sartura.cpp:85
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:248
uint32 EnrageHard_Timer
Definition: boss_sartura.cpp:81
Definition: boss_sartura.cpp:36
uint32 AggroReset_Timer
Definition: boss_sartura.cpp:79
uint32 WhirlWindRandom_Timer
Definition: boss_sartura.cpp:77
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
uint32 AggroResetEnd_Timer
Definition: boss_sartura.cpp:80
bool AggroReset
Definition: boss_sartura.cpp:86
Creature *const me
Definition: CreatureAI.h:71
bool EnragedHard
Definition: boss_sartura.cpp:84
uint32 WhirlWind_Timer
Definition: boss_sartura.cpp:76
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 WhirlWindEnd_Timer
Definition: boss_sartura.cpp:78
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void TauntApply(Unit *victim)
Definition: Unit.cpp:10709
Definition: Unit.h:1305
Definition: boss_sartura.cpp:35

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Member Data Documentation

bool boss_sartura::boss_sarturaAI::AggroReset
uint32 boss_sartura::boss_sarturaAI::AggroReset_Timer
uint32 boss_sartura::boss_sarturaAI::AggroResetEnd_Timer
bool boss_sartura::boss_sarturaAI::Enraged
bool boss_sartura::boss_sarturaAI::EnragedHard
uint32 boss_sartura::boss_sarturaAI::EnrageHard_Timer
bool boss_sartura::boss_sarturaAI::WhirlWind
uint32 boss_sartura::boss_sarturaAI::WhirlWind_Timer
uint32 boss_sartura::boss_sarturaAI::WhirlWindEnd_Timer
uint32 boss_sartura::boss_sarturaAI::WhirlWindRandom_Timer

The documentation for this struct was generated from the following file: