#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/Array.h"
#include <string>
Go to the source code of this file.
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void | G3D::serialize (const std::string &s, BinaryOutput &b) |
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void | G3D::deserialize (std::string &s, BinaryInput &b) |
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void | G3D::serialize (const int32 &i, BinaryOutput &b) |
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void | G3D::deserialize (int32 &i, BinaryInput &b) |
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void | G3D::serialize (const uint32 &i, BinaryOutput &b) |
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void | G3D::deserialize (uint32 &i, BinaryInput &b) |
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void | G3D::serialize (const bool &i, BinaryOutput &b) |
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void | G3D::deserialize (bool &i, BinaryInput &b) |
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void | G3D::serialize (const float32 &f, BinaryOutput &b) |
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void | G3D::deserialize (float32 &f, BinaryInput &b) |
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void | G3D::serialize (const float64 &f, BinaryOutput &b) |
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void | G3D::deserialize (float64 &f, BinaryInput &b) |
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template<typename T > |
void | G3D::serialize (const Array< T > &array, BinaryOutput &b) |
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template<typename T > |
void | G3D::deserialize (Array< T > &array, BinaryInput &b) |
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