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boss_warlord_kalithresh::boss_warlord_kalithreshAI Struct Reference

Public Member Functions

 boss_warlord_kalithreshAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 Reflection_Timer
 
uint32 Impale_Timer
 
uint32 Rage_Timer
 
bool CanRage
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_warlord_kalithresh::boss_warlord_kalithreshAI::boss_warlord_kalithreshAI ( Creature creature)
inline
111  : ScriptedAI(creature)
112  {
113  Initialize();
114  instance = creature->GetInstanceScript();
115  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_warlord_kalithresh.cpp:125
void Initialize()
Definition: boss_warlord_kalithresh.cpp:117

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Member Function Documentation

void boss_warlord_kalithresh::boss_warlord_kalithreshAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  Talk(SAY_AGGRO);
142 
144  }
Definition: boss_warlord_kalithresh.cpp:34
InstanceScript * instance
Definition: boss_warlord_kalithresh.cpp:125
Definition: InstanceScript.h:59
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: steam_vault.h:30

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::Initialize ( void  )
inline
118  {
119  Reflection_Timer = 10000;
120  Impale_Timer = 7000 + rand32() % 7000;
121  Rage_Timer = 45000;
122  CanRage = false;
123  }
bool CanRage
Definition: boss_warlord_kalithresh.cpp:130
uint32 Reflection_Timer
Definition: boss_warlord_kalithresh.cpp:127
uint32 Impale_Timer
Definition: boss_warlord_kalithresh.cpp:128
uint32 rand32()
Definition: Random.cpp:64
uint32 Rage_Timer
Definition: boss_warlord_kalithresh.cpp:129

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

160  {
161  Talk(SAY_DEATH);
162 
164  }
Definition: boss_warlord_kalithresh.cpp:36
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_warlord_kalithresh.cpp:125
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: steam_vault.h:30

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

147  {
148  Talk(SAY_SLAY);
149  }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_warlord_kalithresh.cpp:35

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

133  {
134  Initialize();
135 
137  }
InstanceScript * instance
Definition: boss_warlord_kalithresh.cpp:125
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
Definition: steam_vault.h:30
void Initialize()
Definition: boss_warlord_kalithresh.cpp:117

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

152  {
153  //hack :(
154  if (spell->Id == SPELL_WARLORDS_RAGE_PROC)
157  }
uint32 Id
Definition: SpellInfo.h:329
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: inflate.h:49
InstanceScript * instance
Definition: boss_warlord_kalithresh.cpp:125
Creature *const me
Definition: CreatureAI.h:71
Definition: steam_vault.h:31
Definition: boss_warlord_kalithresh.cpp:43
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586

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void boss_warlord_kalithresh::boss_warlord_kalithreshAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

167  {
168  if (!UpdateVictim())
169  return;
170 
171  if (Rage_Timer <= diff)
172  {
173  if (Creature* distiller = me->FindNearestCreature(17954, 100.0f))
174  {
175  Talk(SAY_REGEN);
177  ENSURE_AI(npc_naga_distiller::npc_naga_distillerAI, distiller->AI())->StartRageGen(me);
178  }
179  Rage_Timer = 3000 + rand32() % 15000;
180  } else Rage_Timer -= diff;
181 
182  //Reflection_Timer
183  if (Reflection_Timer <= diff)
184  {
186  Reflection_Timer = 15000 + rand32() % 10000;
187  } else Reflection_Timer -= diff;
188 
189  //Impale_Timer
190  if (Impale_Timer <= diff)
191  {
192  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
193  DoCast(target, SPELL_IMPALE);
194 
195  Impale_Timer = 7500 + rand32() % 5000;
196  } else Impale_Timer -= diff;
197 
199  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: UnitAI.h:35
uint32 Reflection_Timer
Definition: boss_warlord_kalithresh.cpp:127
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_warlord_kalithresh.cpp:38
Definition: boss_warlord_kalithresh.cpp:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_warlord_kalithresh.cpp:33
uint32 Impale_Timer
Definition: boss_warlord_kalithresh.cpp:128
Definition: boss_warlord_kalithresh.cpp:39
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint32 Rage_Timer
Definition: boss_warlord_kalithresh.cpp:129
Definition: Unit.h:1305
Definition: boss_warlord_kalithresh.cpp:40

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Member Data Documentation

bool boss_warlord_kalithresh::boss_warlord_kalithreshAI::CanRage
uint32 boss_warlord_kalithresh::boss_warlord_kalithreshAI::Impale_Timer
InstanceScript* boss_warlord_kalithresh::boss_warlord_kalithreshAI::instance
uint32 boss_warlord_kalithresh::boss_warlord_kalithreshAI::Rage_Timer
uint32 boss_warlord_kalithresh::boss_warlord_kalithreshAI::Reflection_Timer

The documentation for this struct was generated from the following file: