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boss_ossirian::boss_ossirianAI Struct Reference

Public Member Functions

 boss_ossirianAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void DoAction (int32 action) override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustDied (Unit *) override
 
void Cleanup ()
 
void SpawnNextCrystal ()
 
void MoveInLineOfSight (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid TriggerGUID
 
ObjectGuid CrystalGUID
 
uint8 CrystalIterator
 
bool SaidIntro
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_ossirian::boss_ossirianAI::boss_ossirianAI ( Creature *  creature)
inline
90  : BossAI(creature, DATA_OSSIRIAN)
91  {
92  Initialize();
93  SaidIntro = false;
94  }
bool SaidIntro
Definition: boss_ossirian.cpp:106
Definition: ruins_of_ahnqiraj.h:30
void Initialize()
Definition: boss_ossirian.cpp:96
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_ossirian::boss_ossirianAI::Cleanup ( )
inline
180  {
181  if (GameObject* Crystal = me->GetMap()->GetGameObject(CrystalGUID))
182  Crystal->Use(me);
183  }
Map * GetMap() const
Definition: Object.h:543
Creature *const me
Definition: CreatureAI.h:71
Definition: GameObject.h:880
GameObject * GetGameObject(ObjectGuid const &guid)
Definition: Map.cpp:3545
ObjectGuid CrystalGUID
Definition: boss_ossirian.cpp:104

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void boss_ossirian::boss_ossirianAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

128  {
129  if (action == ACTION_TRIGGER_WEAKNESS)
130  if (Creature* Trigger = me->GetMap()->GetCreature(TriggerGUID))
131  if (!Trigger->HasUnitState(UNIT_STATE_CASTING))
132  Trigger->CastSpell(Trigger, SpellWeakness[urand(0, 4)], false);
133  }
Map * GetMap() const
Definition: Object.h:543
Definition: Unit.h:565
Definition: boss_ossirian.cpp:49
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
ObjectGuid TriggerGUID
Definition: boss_ossirian.cpp:103
uint32 const SpellWeakness[NUM_WEAKNESS]
Definition: boss_ossirian.cpp:80
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535

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void boss_ossirian::boss_ossirianAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

136  {
137  _EnterCombat();
138  events.Reset();
142 
144  Talk(SAY_AGGRO);
145 
146  Map* map = me->GetMap();
147 
149  map->SendToPlayers(weather.Write());
150 
151  for (uint8 i = 0; i < NUM_TORNADOS; ++i)
152  {
154  if (Creature* Tornado = map->SummonCreature(NPC_SAND_VORTEX, Point))
155  Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
156  }
157 
159  }
Definition: boss_ossirian.cpp:54
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Map * GetMap() const
Definition: Object.h:543
Definition: boss_ossirian.cpp:55
void Reset()
Definition: EventMap.cpp:20
Definition: Creature.h:467
Definition: boss_ossirian.cpp:31
Definition: MiscPackets.h:400
void SpawnNextCrystal()
Definition: boss_ossirian.cpp:185
Creature *const me
Definition: CreatureAI.h:71
void GetRandomPoint(Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
Definition: Object.cpp:1799
void SendToPlayers(WorldPacket const *data) const
Definition: Map.cpp:2914
Definition: boss_ossirian.cpp:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: Map.h:259
uint8 const NUM_TORNADOS
Definition: boss_ossirian.cpp:78
Definition: boss_ossirian.cpp:43
uint8_t uint8
Definition: Define.h:152
Definition: Position.h:27
EventMap events
Definition: ScriptedCreature.h:371
Definition: ruins_of_ahnqiraj.h:47
Definition: Weather.h:58
float RoomRadius
Definition: boss_ossirian.cpp:77
Position const RoomCenter
Definition: boss_ossirian.cpp:81
Definition: boss_ossirian.cpp:41

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void boss_ossirian::boss_ossirianAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

167  {
168  Cleanup();
171  }
void DespawnAll()
Definition: ScriptedCreature.cpp:66
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
SummonList summons
Definition: ScriptedCreature.h:372
void Cleanup()
Definition: boss_ossirian.cpp:179

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void boss_ossirian::boss_ossirianAI::Initialize ( void  )
inline
97  {
98  CrystalIterator = 0;
100  CrystalGUID.Clear();
101  }
ObjectGuid TriggerGUID
Definition: boss_ossirian.cpp:103
uint8 CrystalIterator
Definition: boss_ossirian.cpp:105
void Clear()
Definition: ObjectGuid.h:215
ObjectGuid CrystalGUID
Definition: boss_ossirian.cpp:104

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void boss_ossirian::boss_ossirianAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

174  {
175  Cleanup();
176  _JustDied();
177  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Cleanup()
Definition: boss_ossirian.cpp:179

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void boss_ossirian::boss_ossirianAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  Talk(SAY_SLAY);
164  }
Definition: boss_ossirian.cpp:32
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_ossirian::boss_ossirianAI::MoveInLineOfSight ( Unit *  who)
inlineoverridevirtual

Reimplemented from CreatureAI.

207  {
208  if (!SaidIntro)
209  {
210  Talk(SAY_INTRO);
211  SaidIntro = true;
212  }
214  }
Definition: boss_ossirian.cpp:30
bool SaidIntro
Definition: boss_ossirian.cpp:106
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
virtual void MoveInLineOfSight(Unit *)
Definition: CreatureAI.cpp:128

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void boss_ossirian::boss_ossirianAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  _Reset();
111  Initialize();
112  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_ossirian.cpp:96

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void boss_ossirian::boss_ossirianAI::SpawnNextCrystal ( )
inline
186  {
188  CrystalIterator = 0;
189 
191  {
192  TriggerGUID = Trigger->GetGUID();
193  if (GameObject* Crystal = Trigger->SummonGameObject(GO_OSSIRIAN_CRYSTAL,
194  CrystalCoordinates[CrystalIterator].GetPositionX(),
197  0, 0, 0, 0, 0, uint32(-1)))
198  {
199  CrystalGUID = Crystal->GetGUID();
200  ++CrystalIterator;
201  }
202  }
203  }
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=NULL, uint32 duration=0, Unit *summoner=NULL, uint32 spellId=0, uint32 vehId=0)
Definition: Object.cpp:2219
Map * GetMap() const
Definition: Object.h:543
Definition: Creature.h:467
uint8 const NUM_CRYSTALS
Definition: boss_ossirian.cpp:59
Creature *const me
Definition: CreatureAI.h:71
Definition: ruins_of_ahnqiraj.h:57
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
ObjectGuid TriggerGUID
Definition: boss_ossirian.cpp:103
Definition: GameObject.h:880
Definition: ruins_of_ahnqiraj.h:48
uint8 CrystalIterator
Definition: boss_ossirian.cpp:105
Position CrystalCoordinates[NUM_CRYSTALS]
Definition: boss_ossirian.cpp:64
uint32_t uint32
Definition: g3dmath.h:168
float GetPositionX() const
Definition: Position.h:104
ObjectGuid CrystalGUID
Definition: boss_ossirian.cpp:104

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void boss_ossirian::boss_ossirianAI::SpellHit ( Unit *  caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

115  {
116  for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
117  {
118  if (spell->Id == SpellWeakness[i])
119  {
121  ((TempSummon*)caster)->UnSummon();
123  }
124  }
125  }
uint8 const NUM_WEAKNESS
Definition: boss_ossirian.cpp:79
Definition: TemporarySummon.h:40
void SpawnNextCrystal()
Definition: boss_ossirian.cpp:185
Creature *const me
Definition: CreatureAI.h:71
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
uint32 const SpellWeakness[NUM_WEAKNESS]
Definition: boss_ossirian.cpp:80
uint8_t uint8
Definition: Define.h:152
Definition: boss_ossirian.cpp:41

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void boss_ossirian::boss_ossirianAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

217  {
218  if (!UpdateVictim())
219  return;
220 
221  events.Update(diff);
222 
223  // No kiting!
224  if (me->GetDistance(me->GetVictim()) > 60.00f && me->GetDistance(me->GetVictim()) < 120.00f)
226 
227  bool ApplySupreme = true;
228 
229  if (me->HasAura(SPELL_SUPREME))
230  ApplySupreme = false;
231  else
232  {
233  for (uint8 i = 0; i < NUM_WEAKNESS; ++i)
234  {
235  if (me->HasAura(SpellWeakness[i]))
236  {
237  ApplySupreme = false;
238  break;
239  }
240  }
241  }
242 
243  if (ApplySupreme)
244  {
246  Talk(SAY_SUPREME);
247  }
248 
249  while (uint32 eventId = events.ExecuteEvent())
250  {
251  switch (eventId)
252  {
253  case EVENT_SILENCE:
255  events.ScheduleEvent(EVENT_SILENCE, urand(20000, 30000));
256  break;
257  case EVENT_CYCLONE:
260  break;
261  case EVENT_STOMP:
264  break;
265  default:
266  break;
267  }
268  }
269 
271  }
Definition: boss_ossirian.cpp:38
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: boss_ossirian.cpp:54
uint8 const NUM_WEAKNESS
Definition: boss_ossirian.cpp:79
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_ossirian.cpp:55
Definition: boss_ossirian.cpp:40
Definition: boss_ossirian.cpp:42
Definition: boss_ossirian.cpp:39
Creature *const me
Definition: CreatureAI.h:71
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1594
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
Definition: boss_ossirian.cpp:56
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 const SpellWeakness[NUM_WEAKNESS]
Definition: boss_ossirian.cpp:80
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: boss_ossirian.cpp:29
Definition: boss_ossirian.cpp:41

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Member Data Documentation

ObjectGuid boss_ossirian::boss_ossirianAI::CrystalGUID
uint8 boss_ossirian::boss_ossirianAI::CrystalIterator
bool boss_ossirian::boss_ossirianAI::SaidIntro
ObjectGuid boss_ossirian::boss_ossirianAI::TriggerGUID

The documentation for this struct was generated from the following file: