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npc_argent_soldier::npc_argent_soldierAI Struct Reference

Public Member Functions

 npc_argent_soldierAI (Creature *creature)
 
void WaypointReached (uint32 waypointId) override
 
void SetData (uint32 uiType, uint32) override
 
void UpdateAI (uint32 uiDiff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint8 uiWaypoint
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_argent_soldier::npc_argent_soldierAI::npc_argent_soldierAI ( Creature creature)
inline
507  : npc_escortAI(creature)
508  {
509  instance = creature->GetInstanceScript();
511  SetDespawnAtEnd(false);
512  uiWaypoint = 0;
513  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
uint8 uiWaypoint
Definition: boss_argent_challenge.cpp:517
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * instance
Definition: boss_argent_challenge.cpp:515
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void npc_argent_soldier::npc_argent_soldierAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

601  {
603  }
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: trial_of_the_champion.h:34
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_argent_challenge.cpp:515

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void npc_argent_soldier::npc_argent_soldierAI::SetData ( uint32  uiType,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

539  {
540  switch (me->GetEntry())
541  {
543  switch (uiType)
544  {
545  case 0:
546  AddWaypoint(0, 712.14f, 628.42f, 411.88f);
547  break;
548  case 1:
549  AddWaypoint(0, 742.44f, 650.29f, 411.79f);
550  break;
551  case 2:
552  AddWaypoint(0, 783.33f, 615.29f, 411.84f);
553  break;
554  }
555  break;
556  case NPC_ARGENT_MONK:
557  switch (uiType)
558  {
559  case 0:
560  AddWaypoint(0, 713.12f, 632.97f, 411.90f);
561  break;
562  case 1:
563  AddWaypoint(0, 746.73f, 650.24f, 411.56f);
564  break;
565  case 2:
566  AddWaypoint(0, 781.32f, 610.54f, 411.82f);
567  break;
568  }
569  break;
570  case NPC_PRIESTESS:
571  switch (uiType)
572  {
573  case 0:
574  AddWaypoint(0, 715.06f, 637.07f, 411.91f);
575  break;
576  case 1:
577  AddWaypoint(0, 750.72f, 650.20f, 411.77f);
578  break;
579  case 2:
580  AddWaypoint(0, 779.77f, 607.03f, 411.81f);
581  break;
582  }
583  break;
584  }
585 
586  Start(false, true);
587  uiWaypoint = uiType;
588  }
uint8 uiWaypoint
Definition: boss_argent_challenge.cpp:517
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
Definition: trial_of_the_champion.h:70
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
Creature *const me
Definition: CreatureAI.h:71
Definition: trial_of_the_champion.h:71
uint32 GetEntry() const
Definition: Object.h:107
Definition: trial_of_the_champion.h:72

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void npc_argent_soldier::npc_argent_soldierAI::UpdateAI ( uint32  uiDiff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

591  {
592  npc_escortAI::UpdateAI(uiDiff);
593 
594  if (!UpdateVictim())
595  return;
596 
598  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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void npc_argent_soldier::npc_argent_soldierAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

520  {
521  if (waypointId == 0)
522  {
523  switch (uiWaypoint)
524  {
525  case 0:
526  me->SetFacingTo(5.81f);
527  break;
528  case 1:
529  me->SetFacingTo(4.60f);
530  break;
531  case 2:
532  me->SetFacingTo(2.79f);
533  break;
534  }
535  }
536  }
uint8 uiWaypoint
Definition: boss_argent_challenge.cpp:517
Creature *const me
Definition: CreatureAI.h:71
void SetFacingTo(float ori)
Definition: Unit.cpp:15777

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Member Data Documentation

InstanceScript* npc_argent_soldier::npc_argent_soldierAI::instance
uint8 npc_argent_soldier::npc_argent_soldierAI::uiWaypoint

The documentation for this struct was generated from the following file: