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violet_hold_trashAI Struct Reference

Public Member Functions

 violet_hold_trashAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void WaypointReached (uint32 waypointId) override
 
void EnterCombat (Unit *who) override
 
void UpdateEscortAI (uint32 diff) override
 
virtual void ScheduledTasks ()
 
void CreatureStartAttackDoor ()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

InstanceScript_instance
 
TaskScheduler _scheduler
 
uint32 _lastWaypointId
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

violet_hold_trashAI::violet_hold_trashAI ( Creature creature)
inline
832  : npc_escortAI(creature)
833  {
834  _instance = creature->GetInstanceScript();
835 
836  _lastWaypointId = 0;
837 
838  SetDespawnAtEnd(false);
839 
840  _scheduler.SetValidator([this]
841  {
843  });
844  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
Definition: Unit.h:565
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
Creature *const me
Definition: CreatureAI.h:71
InstanceScript * _instance
Definition: violet_hold.cpp:942
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
TaskScheduler _scheduler
Definition: violet_hold.cpp:943
uint32 _lastWaypointId
Definition: violet_hold.cpp:945

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Member Function Documentation

void violet_hold_trashAI::CreatureStartAttackDoor ( )
inline
936  {
939  }
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: Unit.h:1130
Creature *const me
Definition: CreatureAI.h:71
Definition: violet_hold.cpp:117
void SetReactState(ReactStates st)
Definition: Creature.h:502

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void violet_hold_trashAI::EnterCombat ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

916  {
918  ScheduledTasks();
919  }
virtual void ScheduledTasks()
Definition: violet_hold.cpp:933
void EnterCombat(Unit *) override
Definition: ScriptedCreature.h:195

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void violet_hold_trashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

847  {
849  }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:44
TaskScheduler _scheduler
Definition: violet_hold.cpp:943

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void violet_hold_trashAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

852  {
853  if (type == DATA_PORTAL_LOCATION)
854  {
855  G3D::Vector3 const* path = nullptr;
856 
857  switch (data)
858  {
859  case 0:
860  _lastWaypointId = 5;
861  path = FirstPortalWPs;
862  break;
863  case 7:
864  switch (urand(0, 1))
865  {
866  case 0:
867  _lastWaypointId = 8;
868  path = SecondPortalFirstWPs;
869  break;
870  case 1:
871  _lastWaypointId = 7;
872  path = SecondPortalSecondWPs;
873  break;
874  }
875  break;
876  case 2:
877  _lastWaypointId = 7;
878  path = ThirdPortalWPs;
879  break;
880  case 6:
881  _lastWaypointId = 8;
882  path = FourthPortalWPs;
883  break;
884  case 1:
885  _lastWaypointId = 5;
886  path = FifthPortalWPs;
887  break;
888  case 5:
889  _lastWaypointId = 3;
890  path = SixthPoralWPs;
891  break;
892  default:
893  _lastWaypointId = 0;
894  path = DefaultPortalWPs;
895  break;
896  }
897 
898  if (path)
899  {
900  for (uint32 i = 0; i <= _lastWaypointId; i++)
901  AddWaypoint(i, path[i].x + irand(-1, 1), path[i].y + irand(-1, 1), path[i].z, 0);
902  me->SetHomePosition(path[_lastWaypointId].x, path[_lastWaypointId].y, path[_lastWaypointId].z, float(M_PI));
903  }
904 
905  Start(true, true);
906  }
907  }
G3D::Vector3 const FourthPortalWPs[9]
Definition: violet_hold.cpp:209
#define M_PI
Definition: Common.h:163
G3D::Vector3 const SecondPortalFirstWPs[9]
Definition: violet_hold.cpp:169
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:670
G3D::Vector3 const DefaultPortalWPs[1]
Definition: violet_hold.cpp:243
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
Definition: Vector3.h:58
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Definition: violet_hold.h:61
Creature *const me
Definition: CreatureAI.h:71
G3D::Vector3 const SecondPortalSecondWPs[8]
Definition: violet_hold.cpp:183
G3D::int16 z
Definition: Vector3int16.h:46
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
G3D::Vector3 const FirstPortalWPs[6]
Definition: violet_hold.cpp:158
G3D::Vector3 const ThirdPortalWPs[8]
Definition: violet_hold.cpp:196
G3D::int16 x
Definition: Vector2int16.h:37
G3D::Vector3 const SixthPoralWPs[4]
Definition: violet_hold.cpp:234
uint32 _lastWaypointId
Definition: violet_hold.cpp:945
G3D::Vector3 const FifthPortalWPs[6]
Definition: violet_hold.cpp:223

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void violet_hold_trashAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

922  {
924  me->CastStop();
925 
926  if (!UpdateVictim())
927  return;
928 
929  _scheduler.Update(diff,
930  std::bind(&npc_escortAI::DoMeleeAttackIfReady, this));
931  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
void CastStop(uint32 except_spellid=0)
Definition: Unit.cpp:862
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:59
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:26
InstanceScript * _instance
Definition: violet_hold.cpp:942
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
TaskScheduler _scheduler
Definition: violet_hold.cpp:943
Definition: violet_hold.h:58

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void violet_hold_trashAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

910  {
911  if (waypointId == _lastWaypointId)
913  }
void CreatureStartAttackDoor()
Definition: violet_hold.cpp:935
uint32 _lastWaypointId
Definition: violet_hold.cpp:945

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Member Data Documentation

InstanceScript* violet_hold_trashAI::_instance
protected
uint32 violet_hold_trashAI::_lastWaypointId
protected
TaskScheduler violet_hold_trashAI::_scheduler
protected

The documentation for this struct was generated from the following file: