3 #if defined(SDL_GPU_DISABLE_GLES) || defined(SDL_GPU_DISABLE_GLES_1)
13 #define SDL_GPU_USE_GLES
14 #define SDL_GPU_USE_GL_TIER2
15 #define SDL_GPU_GL_TIER 2
16 #define SDL_GPU_GLES_MAJOR_VERSION 1
17 #define SDL_GPU_DISABLE_SHADERS
18 #define SDL_GPU_APPLY_TRANSFORMS_TO_GL_STACK
19 #define SDL_GPU_NO_VAO
20 #include "../GL_common/SDL_gpu_GL_common.inl"
21 #include "../GL_common/SDL_gpuShapes_GL_common.inl"
32 renderer->
id = request;
GPU_Renderer * GPU_CreateRenderer_GLES_1(GPU_RendererID request)
void GPU_FreeRenderer_GLES_1(GPU_Renderer *renderer)
GPU_Target * current_context_target
#define SET_COMMON_FUNCTIONS(renderer)
static const GPU_RendererEnum GPU_RENDERER_GLES_1
GPU_ShaderLanguageEnum shader_language