Manage unit-abilities, like heal, cure, and weapon_specials. More...
#include "game_board.hpp"#include "log.hpp"#include "resources.hpp"#include "team.hpp"#include "terrain/filter.hpp"#include "units/unit.hpp"#include "units/abilities.hpp"#include "units/filter.hpp"#include "units/map.hpp"#include "filter_context.hpp"
Go to the source code of this file.
Namespaces | |
| unit_abilities | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
Functions | |
| bool | unit_abilities::filter_base_matches (const config &cfg, int def) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Manage unit-abilities, like heal, cure, and weapon_specials.
Definition in file abilities.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 32 of file abilities.cpp.
Referenced by unit_abilities::effect::effect(), and attack_type::modified_attacks().
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static |
1.8.8